using UnityEngine;
using System.Collections;
public class DeskTrigger : MonoBehaviour {
private GameObject[] m_Desk; //创建一个全部游戏物件GameObject类型的数组
void Start () {
m_Desk = GameObject.FindGameObjectsWithTag ("Desks"); 查找所有关于Desk标签的物件,保存到数组m_Desk
/*
for(int i = 0; i < m_Desk.Length; i++) //遍历数组,输出物件的名称
{
Debug.Log (m_Desk[i].name);
}
*/
}
void Update () {
if(Input.GetKeyDown(KeyCode.Z))
{
//up.
DesksUp();
}
if(Input.GetKeyUp(KeyCode.Z))
{
//down.
DesksDown();
}
}
void DesksUp()
{
for(int i = 0; i < m_Desk.Length; i++)
{
//遍历数组,将数组的全部物件以自身坐标系整体向上乘2<