threejs 物体根据相机位置显示,如何在THREE.js中获得相机的定位

I am creating a 3d game using THREE.JS and the Web Audio API. One of the problems I am having is that I want to use the web audio Listener orientation, and define the listener to be the camera, whose position and direction are constantly being updated

My question, is there anyway to easily get the vector direction of a THREE camera?

I was trying to calculate it by using the old camera position, and using the velocity vectors to calculate which way it is facing, but this won't work when the camera is standing still...

Would it be feasible to create a unit vector by getting using camera.rotation.x, camera.rotation.y, camera.rotation.z ?

or is there an even easier way?

Thanks so much for your time!

解决方案

You want to know the direction in world space in which the camera is looking.

In camera space, the camera is located at the origin and is looking down it's negative z-axis.

Pick a point in front of the camera in camera space:

var pLocal = new THREE.Vector3( 0, 0, -1 );

Now transform that point into world space:

var pWorld = pLocal.applyMatrix4( camera.matrixWorld );

You can now construct the desired direction vector:

var dir = pWorld.sub( camera.position ).normalize();

EDIT: Updated for three.js r.57

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值