pygame raycast 射线

import pygame
from pygame.locals import *
import sys
import math

pygame.init()

width, height = 800, 600
screen = pygame.display.set_mode((width, height))
c=pygame.time.Clock()
q = [
    [1, 1, 1, 1, 1, 1, 1, 1],
    [1, 0, 0, 0, 0, 0, 0, 1],
    [1, 0, 0, 0, 0, 0, 0, 1],
    [1, 0, 0, 0, 0, 0, 0, 1],
    [1, 0, 0, 0, 0, 0, 0, 1],
    [1, 0, 0, 0, 0, 0, 0, 1],
    [1, 0, 0, 0, 0, 0, 0, 1],
    [1, 1, 1, 1, 1, 1, 1, 1]
     ]

px=70
py=70
du=0
left=False
right=False
down=False
up=False
img = pygame.image.load("1.png")  # 替换为您自己的图像文件路径
img=pygame.transform.scale(img,(30,30))
ci=0
sz=[]
qsz=[]
xiansz=[(0,0)]
xuanzhuanjiao=0
class zidan:
    global xiansz
    def __init__(self):
        self.x = self
        self.y = self
        self.endx=self
        self.endy=self
        self.xiansz=self


    def chuangjian(self):
        self.endx = px
        self.endy = py

        p=pygame.draw.rect(screen, (40, 140, 40), (self.x, self.y, 10,20), 0)
        #print(self.x,self.y,"d没碰")

        if(p.collidelistall(qsz)):
            xiansz.clear()
            #self.endx, self.endy = self.x, self.y
            xiansz.append((self.x,self.y))

            #print(self.x,self.y,"duixiang",xiansz)
def player(x,y,zhuan):

    #pygame.draw.line(screen, (40, 140, 40), (x, y), (74, 713))
    #print(du)
    screen.blit(zhuan,(x,y))

def dl(x,y):
    pygame.draw.line(screen, (40, 140, 40), (x, y), (x, 700))


def shexian(px,py,juli,xuanzhuanjiao):
    xuan=0
    for c in range(10):
        c=c+c*1.7#每条射线间距离
        print(c)
        end_point_x = px + int(juli) * math.cos(math.radians(c))
        end_point_y = py - int(juli) * math.sin(math.radians(c))
        end_point = (end_point_x, end_point_y)

        pygame.draw.line(screen, (255, 0, 0), (px, py), end_point, 2)

while True:
    screen.fill((255, 255, 255))
    #c.tick(7)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        keys = pygame.key.get_pressed()
        if keys[pygame.K_UP]:
            print("up")
            py=py -10
        if keys[pygame.K_LEFT]:#zuo
            px=px-10
        if keys[pygame.K_DOWN]:#xia
            print("up")
            py = py + 10
        if keys[pygame.K_RIGHT]:#you
            px=px+10
            #print(sz)
            #在这直接写会变成子弹,写成函数qiang(ci)就能画成一次,不会移动的墙

    zi = zidan()
    zi.x = px
    zi.y = py
    sz.append(zi)
    for h in range(len(q)):
        #print(q[h],"行",h)
        for g in range(len(q[h])):
            if q[h][g]==1:
                #print(q[h][g],"个",g,h)
                pz=pygame.draw.rect(screen, (140, 240, 40), (h*60, g*60, 60, 60))
                qsz.append(pz)

    player(px,py,img)
    dl(px,py)



    for i in (sz):
        #print(i)
        i.x=i.x+60
        i.chuangjian()

        #pygame.draw.line(screen, (40, 140, 40), (px, py), (i.endx, i.endy))
        #print(i.endx, i.endy, "点")
        if(i.x>500):
            sz.remove(i)

        for i in (sz):

            pygame.draw.line(screen, (40, 140, 40), (px, py), (xiansz[0]))

            p=pygame.math.Vector2(px,py)
            p1=pygame.math.Vector2(xiansz[0])
            juli=p.distance_to(p1)


            for c in range(10):
                c = c + c * 1.7  # 每条射线间距离
                print(c)
                end_point_x = px + int(juli) * math.cos(math.radians(c))
                end_point_y = py - int(juli) * math.sin(math.radians(c))
                end_point = (end_point_x, end_point_y)

                pygame.draw.line(screen, (255, 0, 0), (px, py), end_point, 2)
            #print(i.endx, i.endy, "点", xiansz,xuanzhuanjiao)
            #if (i.x > 500):
                #sz.remove(i)

        #在这直接写会变成子弹,写成函数qiang(ci)就能画成一次,不会移动的墙



   
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