var a = hitTest(kongmingMC,enemy);
function hitTest(obj1:egret.DisplayObject,obj2:egret.DisplayObject):boolean
{
var rect1: egret.Rectangle = obj1.getBounds();
var rect2: egret.Rectangle = obj2.getBounds();
rect1.x = obj1.x+160;//xu yao jia cai neng pan duan dong hua需要加160
rect1.y = obj1.y;
rect2.x = obj2.x;
rect2.y = obj2.y;
return rect1.intersects(rect2);
}
if(a==true){
this.removeChild(enemy);
}
因为没弄懂如何获取指定位置的坐标 只能在要碰撞的动画的x坐标加160 不然碰撞不能启动没加x
没加160的x