IEnumerator LoadResourceCorotine()
{
UnityWebRequest request = UnityWebRequest.Get(@"http://localhost/fish.lua.txt");
yield return request.SendWebRequest();
string str = request.downloadHandler.text;
File.WriteAllText(@"C:\Users\Administrator\Desktop\XluaProjects\PlayerGamePackage\fish.lua.txt",str);
UnityWebRequest request1 = UnityWebRequest.Get(@"http://localhost/fishDispose.lua.txt");
yield return request1.SendWebRequest();
string str1 = request1.downloadHandler.text;
File.WriteAllText(@"C:\Users\Administrator\Desktop\XluaProjects\PlayerGamePackage\fishDispose.lua.txt", str1);
}