unity基于xlua热更完整项目流程
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以任何一个unity小白看了之后都能独立做出商业性项目为目的
那个妹子留步
于道而言:一生二,二生三,三生天下
于己而言:为学日增,为道日损,损之又损,以至于无为。由天下归一
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AssetBundle框架编辑器流程之AutoSetLable
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.IO;public class AutoSetLabel { [MenuItem("Tools/SetAssetBundleLabel")] public...原创 2020-04-11 15:10:09 · 219 阅读 · 0 评论 -
AssetBundle框架设计
---------------------------若是对您有所帮助,世界便多了一份你我的温暖--您的支持将是我的动力,手有余粮的话,一点点赞赏我将开心不已(一毛钱也是极好的)...原创 2020-04-11 11:52:20 · 261 阅读 · 0 评论 -
热更新版本检测与更新机制
## 热更新版本检测与更新机制#### 1 AB简介assetsbundle #### 2 版本检测原理第一步 打包准备每次打包,要对应生成一个配置文件,assetslist.txt记录打包的时间,打包实际情况:在公司里,专门打包PC。(打包速度很慢,需要高配的机器,cpu和内存。)SVN,Git,更新到最新版本。然后执行我们框架的打包功能。a...转载 2020-04-05 00:52:19 · 1506 阅读 · 0 评论 -
热更新流程基础原理简介
(来源腾讯课堂 公开课https://ke.qq.com/course/315238?tuin=a946b526&taid=3748810665021286)转载 2020-04-05 00:48:25 · 1153 阅读 · 2 评论 -
AssetBundle框架主流程之SingleABLoader
using System;using System.Collections;using System.Collections.Generic;using UnityEngine;public class SingleABLoader : System.IDisposable{ private AssetLoader _AssetLoader; private str...原创 2020-04-11 19:50:21 · 492 阅读 · 0 评论 -
AssetBundle框架主流程之AssetLoader
using System.Collections;using System.Collections.Generic;using UnityEngine;public class AssetLoader : System.IDisposable{ private Hashtable _Ht;//存储已经加载过的AB包 private AssetBundle _Curr...原创 2020-04-11 19:49:20 · 607 阅读 · 0 评论 -
AssetBundle框架辅助类之ABManifestLoader
using System.Collections;using System.Collections.Generic;using UnityEngine;public class ABManifestLoader : System.IDisposable{ AssetBundleManifest _ManifestObj; string _ManifestPathStr;...原创 2020-04-11 17:25:00 · 507 阅读 · 0 评论 -
AssetBundle框架辅助类之ABRelation
using System.Collections;using System.Collections.Generic;using UnityEngine;public class ABRelation { //当前AssetBundle 名称 private string _ABName; //存储引用包名 List<string> _Re...原创 2020-04-11 17:22:24 · 270 阅读 · 0 评论 -
AssetBundle框架编辑器流程之DeleteAllAssetBundle
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.IO;public class DeleteAllAssetBundle{ [MenuItem("Tools/DeleteAllAssetBundles")]...原创 2020-04-11 16:48:04 · 261 阅读 · 0 评论 -
AssetBundle框架之编辑器流程BuildAssetBundle
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.IO;public class BuildAssetBundle{ [MenuItem("Tools/BuildAllAssetBundles")] pu...原创 2020-04-11 16:37:50 · 339 阅读 · 0 评论 -
AssetBundle框架之辅助类PathTools
using System.Collections;using System.Collections.Generic;using UnityEngine;public class PathTools{ //需要打包的资源路径常量 public const string AB_RESOURCES = "AB_Res"; //获取需要打包的资源路径 pub...原创 2020-04-11 16:36:25 · 296 阅读 · 0 评论