Redshift最新3.0系列版本又更新了
快来看看增加了什么功能
Release Notes(往下翻有版本说明译文哦 ↓↓↓)
* [Maya] Fixed MEL AE errors in Maya 2020 with the StoreColorToAov node* [Max] Fixed a bug introduced in 3.0.21 where rendering uses the wrong frame number* [Max] Fixed a bug where Object ID is ignored when using tyFlow particle interface* [Max] Fixed a bug that produced incorrect results when applying LUT to file output on systems with regional settings that use non-US decimal separator* [Max] Fixed a bug where PostFX and Denoising are not bypassed when rendering with Samples Mode enabled* [Max] Added support for mappable scale/offset/rotation parameters in RS TriPlanar map* [Max] Bokeh now honors Physical Camera’s “Focus Distance” parameter, if used (note: “Enable Depth of Field” parameter is ignored)* [Max] Bokeh now honors Target / Free Camera’s “Focal Depth” parameter, if used (note: Multi-Pass Effect “Enable” parameter is ignored)* [C4D] Added multi-threading support to C4D shader baking and the and Physical Sky object. This is available in C4D R20 or newer and enabled using a new option in the Integration tab of the render settings. * [C4D] Addressed inconsistent behavior of camera objects without an RSCamera tag when transformation blur is enabled.* [C4D] Addressed issue where the Cinema 4D Physical Sky would not update when animated.* [C4D] Addressed issue where the pixel aspect ratio would not be effective in the RenderView during IPR.* [Houdini] Fixed a bug introduced in RS 3.0.21 related to a crash in the volume shader.* [Houdini] Improved support for relative paths in the ROP node objects/lights lists.* [Houdini] Fixed a bug in the Cryptomatte customIDs workflow while working with full node paths.* [Houdini] Added support for the rest normals “rnml” attribute at the vertex level.* [Houdini] Added support for the light-mesh associations to the packed geo SOP level instancing.* [Katana] Added support for transformations to the pointcloud locations.* [Katana] Fixed a problem with the pointclouds and the multi-thread scene extraction feature.* [Katana] Fixed a crash in the live updating of the curves locations.* [Hydra] Support of the Redshift devices and memory statistics in the viewport* [RenderView] Added the ability to clear the status bar’s log messsage button with right-click or setting a custom shortcut * [RenderView] Fixed an issue where loading a scene snapshots would clear from the snapshot viewer when autoload was disabled* [RenderView] Fixed an issue where the snapshots layout did not load the correct saved settings* [RenderView] Fixed an issue where the preference file for the RenderView and Feedback display would not save on Linux* [All] Fixed bug where switching automatic memory management off and then on could produce crashes* [All] Fixed bug that could sometimes produce wrong normals for instanced meshes that are scaled* [All] Fixed bug that could produce wrong shadows through transparency cut-out materials, introduced 3.0.18* [All] Fixed bug that could cause wrong matte object results through transparencies, introduced 3.0.18* [All] Fixed bug that could produce noisier/brighter specular lighting for rough reflections/refractions that pass through transparencies, introduced 3.0.18* [All] Fixed bug that would cause some custom AOVs to not be visible through secondary rays, introduced in 3.0.18* [All] Fixed bug that would cause blended switch shader materials to render incorrectly, introduced 3.0.18* [All] Now more gracefully handling cases where OptiX7 failed to initialize* [All] Fixed bug that could cause stuck noise or biased dome lighting for rough reflections and certain sample counts* [All] Fixed bug that could cause a crash when Altus is enabled without auto AOV creation* [All] Fixed bug that would produce incorrect alpha values for materials with single scattering transmission enabled* [All] Fixed bug that could cause very noisy-looking single scattered lighting under certain circumstances and progressive rendering* [All] Fixed bug that would prevent bumpmap node results from being written out when using the custom AOV StoreToColor node
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发行说明(译文来自浏览器翻译)
*[Maya]修正了Maya 2020的Mel AE误差和StoreColoToAov节点*[Max]修正了3.0.21中引入的一个错误,即渲染使用了错误的帧号*[MAX]修正了在使用tyFlow粒子接口时忽略对象ID的错误*[max]修正了在使用非US十进制分隔符的系统上应用LUT文件输出时产生不正确结果的错误。*[MAX]修正了在启用示例模式时match没有绕过PostFX和去噪的错误*[MAX]在RS三平面图中增加对可映射尺度/偏移/旋转参数的支持*[MAX]Bokeh现在使用物理摄像机的“焦距”参数(注意:忽略“启用场的深度”参数)*[Max]Bokeh现在尊重目标/自由摄像机的“焦深”参数(注意:忽略了多通效应“启用”参数)*[C4D]增加了多线程支持C4D着色器烘焙和物理天空物体。这在C4DR20或更高版本中可用,并使用呈现设置的Integration选项卡中的新选项启用。*[C4D]解决在启用转换模糊时没有RSCamera标记的相机对象的不一致行为。*[C4D]解决的问题,电影4D物理天空将不会更新时,动画。*[C4D]解决了像素纵横比在知识产权期间在RenderView中无效的问题。*[Houdini]修复了RS 3.0.21中引入的一个与卷影机崩溃有关的bug。*[Houdini]改进了对ROP节点对象/灯光列表中相对路径的支持。*[Houdini]修复了Cryptomatte自定义ID工作流中的一个bug,同时处理完整的节点路径。*[Houdini]在顶点级别增加对其余法线“rnml”属性的支持。*[Houdini]增加了对轻型网格关联的支持,以达到打包的Geo SOP级别的实例。*[Katana]增加了对点云位置转换的支持。*[Katana]修正了点云和多线程场景提取功能的问题。*[Katana]修正了曲线位置的实时更新中的一次崩溃。*[Hydra]支持视口中的红移设备和内存统计*[RenderView]通过右键单击或设置自定义快捷方式,增加了清除状态栏的日志消息按钮的功能*[RenderView]修正了一个问题,在禁用Autooload时,加载场景快照将从快照查看器中清除。*[RenderView]修正了快照布局没有加载正确保存的设置的问题*[RenderView]修正了在Linux上无法保存RenderView和反馈显示的首选文件的问题*[所有]固定的错误,其中开关自动内存管理,然后打开可能产生崩溃*[所有]修复错误,有时会为被缩放的网格生成错误的法线。*[所有]通过透明切割材料可能产生错误阴影的修复错误,引入了3.0.18。*[所有]可能通过透明导致错误的哑光对象结果的固定错误,介绍了3.0.18*[所有]可产生噪音/更明亮镜面照明的固定缺陷,用于通过透明的粗糙反射/折射,介绍了3.0.18。*[所有]修复错误,这将导致一些定制的AOV通过次级射线看不到,这是在3.0.18中引入的。*[所有]会导致混合开关着色器材料渲染错误的固定错误,介绍了3.0.18*[All]现在更优雅地处理OptiX 7未能初始化的情况*[所有]可能导致卡住噪音或偏置圆顶照明的固定错误,用于粗反射和某些样本计数。*[所有]修复错误,在启用Altus而不自动创建AOV时可能导致崩溃*[所有]固定缺陷,对单次散射传输的材料产生不正确的α值*[所有]修复错误,在某些情况下可能导致非常嘈杂的单一分散照明和渐进式渲染。*[所有]修复错误,防止在使用自定义AOV StoreToColor节点时写出缓冲图节点的结果
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