相机顶视截图

1、相机 为镜像相机(orthographic)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Camerashot : MonoBehaviour
{
private Texture mTargetTexture = null;
public GameObject link_gameobj = null;
public int texWidth = 3840;
public int texheight = 1920;
public string MapPath = “”;

public void GenMap()
{
    if (link_gameobj == null)
        return;
    Camera camera = GetComponent<Camera>();
   // camera.targetTexture = RenderTexture.GetTemporary(texWidth, (int)(texWidth * 9.0f / 16.0f), 24);
    camera.targetTexture = RenderTexture.GetTemporary(texWidth, texheight, 24);
    Debug.Log("相机名称=="+camera.name);
    mTargetTexture = camera.targetTexture as Texture;
    camera.Render();

    RenderTexture.active = camera.targetTexture;
	Texture2D virtualPhoto =
     new Texture2D(texWidth, texheight, TextureFormat.RGB24, false);
    // false, meaning no need for mipmaps
    virtualPhoto.ReadPixels(new Rect(0, 0, texWidth, texheight), 0, 0);
    RenderTexture.active = null; //can help avoid errors 
    camera.targetTexture = null;
    // consider ... Destroy(tempRT);
    byte[] bytes;
    bytes = virtualPhoto.EncodeToPNG();
    if (transform.parent.parent)
    {
        MapPath = "";
        string scene_name = transform.parent.parent.gameObject.name;
        string cam_name = link_gameobj.name;
        string _name = "_unity_" + scene_name + "_" + cam_name;
        _name = "/" + _name + ".png";
        System.IO.File.WriteAllBytes(
         Application.dataPath + _name, bytes
         );
        MapPath = Application.dataPath + _name;
    }
    else
    {
        Debug.Log("dap");
        //             System.IO.File.WriteAllBytes(
        //              Application.dataPath + "/GenerateMap.png", bytes
        //              );
        //             MapPath = Application.dataPath + "/GenerateMap.png";
    }
    camera.targetTexture = null;
}

}

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