public static GisPointTo3DPoint Instance = null;
public Transform BottomRightPoint; //Unity中右下点 (X正方向和Z轴的负方向之间)
public Transform TopLeftPoint;//Unity中左上点 (Z轴正方向和X轴负方向之间)
private Vector2 BottomRightSai;//地图中对应的左上经纬度点
private Vector2 TopLeftSai;//地图中对应的右下经纬度点
private float z_offset, x_offset, z_w_offset, x_w_offset;
private RaycastHit rayHit;
private void Awake()
{
InitBasicNum();//初始化参数
if (Instance == null) Instance = this;
else if (Instance != this) Destroy(this);
}
private void InitBasicNum()
{
//右下经纬度
BottomRightSai = new Vector2(113.98071f, 22.52864f);
//左上经纬度
TopLeftSai = new Vector2(93.98071f, 42.52864f);
z_offset = BottomRightSai.y - TopLeftSai.y;//地图中的维度差
x_offset = BottomRightSai.x - TopLeftSai.x;//地图中的经度差
z_w_offset = BottomRightPoint.position.z - TopLeftPoint.position.z;//unity中的维度差
x_w_offset = BottomRightPoint.position.x - TopLeftPoint.position.x;//unity中的经度差
}
/// <summary>
/// 由经纬度得到位置点
/// </summary>
/// <param name="se"></param>
/// <returns></returns>
public Vector3 GetWorldPoint(Vector2 se)
{
float tempX = se.x - TopLeftSai.x;
float tempZ = se.y - BottomRightSai.y;
float _tempX = (tempX * x_w_offset / x_offset + TopLeftPoint.position.x);
float _tempZ = (tempZ * z_w_offset / z_offset + BottomRightPoint.position.z);
//坐标偏差(在Unity中的坐标)
return new Vector3(_tempX, 0, _tempZ);
}
/// <summary>
/// 由位置点得到经纬度
/// </summary>
/// <param name="curPoint"></param>
/// <returns></returns>
public Vector3 GetLatLon(Vector3 curPoint)
{
//坐标偏差
float _x_offset = (curPoint.x - BottomRightPoint.position.x) * x_offset / x_w_offset;
float _z_offset = (curPoint.z - TopLeftPoint.position.z) * z_offset / z_w_offset;
float resultX = _x_offset + BottomRightSai.x;
float resultZ = _z_offset + TopLeftSai.y;
return new Vector2(resultX, resultZ);
}
[转载]Unity 将经纬度变为Unity中的坐标
于 2023-05-18 14:59:47 首次发布