最近项目中用到了把现实中的经纬度转化成Unity中的坐标。
下面是代码:
public class GisPointTo3DPoint : MonoBehaviour
{
public static GisPointTo3DPoint Instance = null;
public Transform BottomRightPoint; //Unity中右下点 (X正方向和Z轴的负方向之间)
public Transform TopLeftPoint;//Unity中左上点 (Z轴正方向和X轴负方向之间)
private Vector2 BottomRightSai;//地图中对应的左上经纬度点
private Vector2 TopLeftSai;//地图中对应的右下经纬度点
private float z_offset, x_offset, z_w_offset, x_w_offset;
private RaycastHit rayHit;
private void Awake()
{
if (Instance == null) Instance = this;
else if (Instance != this) Destroy(this);
InitBasicNum();//初始化参数
}
private void InitBasicNum()
{
//通过传过来的第一个点,确定坐标范围。以导弹为中心
//右下
BottomRightSai = new Vector2(103.41247f, 24.49035f);
//左上
TopLeftSai = new Vector2(103.35547f, 24.5241f);
z_offset = 24.49035f - 24.5241f;
x_offset = 103.41247f - 103.35547f;
//z_offset = BottomRightSai.y - TopLeftSai.y;//地图中的维度差
// x_offset = BottomRightSai.x - TopLeftSai.x;//地图中的经度差
z_w_offset = BottomRightPoint.position.z - TopLeftPoint.position.z;//unity中的维度差
x_w_offset = BottomRightPoint.position.x - TopLeftPoint.position.x;//unity中的经度差
}
/// <summary>
/// 由经纬度得到位置点
/// </summary>
/// <param name="se">x经度</param>
/// y 纬度
/// <returns></returns>
public Vector3 GetWorldPoint(float x, float y)
{
float tempX = x - 103.35547f;//TopLeftSai.x;
float tempZ = y - 24.49035f; //BottomRightSai.y;
float _tempX = (tempX * x_w_offset / x_offset + TopLeftPoint.position.x);
float _tempZ = (tempZ * z_w_offset / z_offset + BottomRightPoint.position.z);
//坐标偏差
return new Vector3(_tempX, 0, _tempZ);
}
/// <summary>
/// 由位置点得到经纬度
/// </summary>
/// <param name="curPoint"></param>
/// <returns></returns>
public Vector3 GetLatLon(Vector3 curPoint)
{
//坐标偏差
float _x_offset = (curPoint.x - BottomRightPoint.position.x) * x_offset / x_w_offset;
float _z_offset = (curPoint.z - TopLeftPoint.position.z) * z_offset / z_w_offset;
float resultX = _x_offset + BottomRightSai.x;
float resultZ = _z_offset + TopLeftSai.y;
return new Vector2(resultX, resultZ);
}
}