I can run fine most games on Chromium or Firefox (with a server, of course), I know many people that have problems though.
Not everything works (like shaders using texscreen or looping sounds, limitations on input too) but for simple things is enough.
Chrome needs an extra flag when running --allow-file-access-from-files to load local html5 programs
Try running a simple scene with that.
This is Tanks of Freedom on browser if you want to test your browser:
http://tof.p1x.in/html5/
I don't know what do you mean with "native" when talking of HTML5, Godot 3 has the WebAssembly option that works really good (I have tested a pair of demos, can't compile anything yet), and chrome will fail on this too for local files.
Search for python web server, is really simple to use for local tests.