Handler在子线程中使用——质数计算案例
效果图:
代码:
MainActivity.java
public class MainActivity extends AppCompatActivity {
//该字段表示输入的数字,即上限数值
public final static String UPPER_NUM = "upper";
private EditText etNum;
private CalThread calThread;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
etNum = findViewById(R.id.et_num);
//启动计算线程
calThread = new CalThread();
calThread.start();
}
//定义计算线程类
class CalThread extends Thread{
private Handler mHandler;
@Override
public void run() {
//创建Looper对象
Looper.prepare();
mHandler = new Handler(){
@Override
public void handleMessage(@NonNull Message msg) {
if (msg.what == 0x123) {
//获取msg中的数据信息
int upper = msg.getData().getInt(UPPER_NUM);
ArrayList<Integer> nums = new ArrayList<>();
// 计算从2开始、到upper的所有质数
outer:
for (int i = 2; i <= upper; i++) {
// 用i除以从2开始、到i的平方根的所有数
int j = 2;
while (j <= Math.sqrt(i)) {
// 如果可以整除,则表明这个数不是质数
if (i != 2 && i % j == 0) {
continue outer;
}
j++;
}
nums.add(i);
}
// 使用Toast显示统计出来的所有质数
Toast.makeText(MainActivity.this, nums.toString(), Toast.LENGTH_LONG).show();
}
}
};
//启动Looper
Looper.loop();
}
}
public void cal(View view) {
//创建消息
Message msg = new Message();
msg.what = 0x123;
//创建Bundle对象,封装输入的数值
Bundle bundle = new Bundle();
bundle.putInt(UPPER_NUM,Integer.parseInt(etNum.getText().toString()));
msg.setData(bundle);
//向计算线程中的Handler发送消息
calThread.mHandler.sendMessage(msg);
}
}
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<EditText
android:id="@+id/et_num"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="请输入上限"
android:inputType="number" />
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick="cal"
android:text="计算" />
</LinearLayout>