python制作小蛇_Snake:贪吃蛇游戏 AI 版,通过算法实现让小蛇通过吃豆

Snake

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The project focuses on the artificial intelligence of the Snake game. The snake's goal is to eat the food continuously and fill the map with its bodies as soon as possible. Originally, the project was written in C++. It has now been rewritten in Python for a user-friendly GUI and the simplicity in algorithm implementations.

Experiments

We use two metrics to evaluate the performance of an AI:

Average Length: Average length the snake has grown to (max: 64).

Average Steps: Average steps the snake has moved.

Test results (averaged over 1000 episodes):

Solver

Demo (optimal)

Average Length

Average Steps

solver_hamilton.gif

63.93

717.83

solver_greedy.gif

60.15

904.56

DQN

(experimental)

solver_dqn.gif

24.44

131.69

Installation

Requirements: Python 3.5+ (64-bit) with Tkinter installed.

$ pip3 install -r requirements.txt

# Use -h for more details

$ python3 run.py [-h]

Run unit tests:

$ python3 -m pytest -v

License

See the LICENSE file for license rights and limitations.

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好的,下面是一个简单的Python制作吃豆人游戏的步骤: 1. 导入必要的库 ``` import pygame import random ``` 2. 初始化pygame ``` pygame.init() ``` 3. 定义游戏窗口大小和吃豆人、豆子的初始位置 ``` WINDOW_WIDTH = 600 WINDOW_HEIGHT = 600 PACMAN_SIZE = 20 PACMAN_POS = [(WINDOW_WIDTH/2, WINDOW_HEIGHT/2)] FOOD_SIZE = 10 FOOD_POS = [(random.randint(0, (WINDOW_WIDTH-FOOD_SIZE)//FOOD_SIZE) * FOOD_SIZE, random.randint(0, (WINDOW_HEIGHT-FOOD_SIZE)//FOOD_SIZE) * FOOD_SIZE) for i in range(10)] ``` 4. 创建游戏窗口 ``` screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption('吃豆人') ``` 5. 定义吃豆人的移动方向 ``` direction = 'right' ``` 6. 定义豆子的数量 ``` food_count = 10 ``` 7. 定义游戏循环 ``` while True: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: direction = 'left' elif event.key == pygame.K_RIGHT: direction = 'right' elif event.key == pygame.K_UP: direction = 'up' elif event.key == pygame.K_DOWN: direction = 'down' # 移动吃豆人 if direction == 'left': PACMAN_POS[0] = (PACMAN_POS[0][0]-PACMAN_SIZE, PACMAN_POS[0][1]) elif direction == 'right': PACMAN_POS[0] = (PACMAN_POS[0][0]+PACMAN_SIZE, PACMAN_POS[0][1]) elif direction == 'up': PACMAN_POS[0] = (PACMAN_POS[0][0], PACMAN_POS[0][1]-PACMAN_SIZE) elif direction == 'down': PACMAN_POS[0] = (PACMAN_POS[0][0], PACMAN_POS[0][1]+PACMAN_SIZE) # 判断是否吃到豆子 for i in range(food_count): if PACMAN_POS[0] == FOOD_POS[i]: FOOD_POS[i] = (random.randint(0, (WINDOW_WIDTH-FOOD_SIZE)//FOOD_SIZE) * FOOD_SIZE, random.randint(0, (WINDOW_HEIGHT-FOOD_SIZE)//FOOD_SIZE) * FOOD_SIZE) # 绘制游戏界面 screen.fill((255, 255, 255)) for pos in PACMAN_POS: pygame.draw.circle(screen, (255, 255, 0), (int(pos[0]+PACMAN_SIZE/2), int(pos[1]+PACMAN_SIZE/2)), int(PACMAN_SIZE/2)) for pos in FOOD_POS: pygame.draw.circle(screen, (255, 0, 0), (int(pos[0]+FOOD_SIZE/2), int(pos[1]+FOOD_SIZE/2)), int(FOOD_SIZE/2)) pygame.display.update() ``` 这就是一个简单的吃豆人游戏的制作过程,可以根据需求进行修改和完善。
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