UnityQQ登陆接入 永久链接:http://blog.csdn.net/Aries_H/article/details/78133687
public void QQLogin()
{
//设置回掉函数
shareSdk.authHandler = AuthResultHandler;
//请求授权
shareSdk.Authorize(PlatformType.QQ);
}
void AuthResultHandler(int reqID, ResponseState state, PlatformType type, Hashtable result)
{
//如果授权成功
if (state == ResponseState.Success)
{
Debug.Log("authorize success !"+“授权成功!”);
}
else if (state == ResponseState.Fail)
{
Debug.Log("fail! throwable stack = " + result["stack"] + "; error msg = " + result["msg"]);
}
else if (state == ResponseState.Cancel)
{
Debug.Log("cancel !");
}
}
微信:https://blog.csdn.net/superficialtise/article/details/70208898
void Start()
{
shareSdk = GetComponent<ShareSDK>();
//授权回调事件
shareSdk.authHandler += AuthResultHandler;
//用户信息事件
shareSdk.showUserHandler += GetUserInfoResultHandler;
}
//授权
public void OnAuthClick()
{
//请求微信授权//请求这个授权是为了获取用户信息来第三方登录
shareSdk.Authorize(PlatformType.WeChat);
}
//授权结果回调
void AuthResultHandler(int reqID, ResponseState state, PlatformType type, Hashtable result)
{
if (state == ResponseState.Success)
{
message.text = ("authorize success !");
//授权成功的话,获取用户信息
shareSdk.GetUserInfo(type);
}
else if (state == ResponseState.Fail)
{
message.text = ("fail! error code = " + result["error_code"] + "; error msg = " + result["error_msg"]);
}
else if (state == ResponseState.Cancel)
{
message.text = ("cancel !");
}
}
//获取用户信息
void GetUserInfoResultHandler(int reqID, ResponseState state, PlatformType type, Hashtable result)
{
if (state == ResponseState.Success)
{
//获取成功的话 可以写一个类放不同平台的结构体,用PlatformType来判断,用户的Json转化成结构体,来做第三方登录。
switch (type)
{
case PlatformType.WeChat:
message.text = (MiniJSON.jsonEncode(result)); //Json
break;
}
}
else if (state == ResponseState.Fail)
{
message.text = ("fail! error code = " + result["error_code"] + "; error msg = " + result["error_msg"]);
}
else if (state == ResponseState.Cancel)
{
message.text = ("cancel !");
}
}
AppID的信息需要注册 QQ: http://open.qq.com/ 微信:http://open.weixin.qq.com/
首先说明,本人纯新手,不动Android也不懂iOS,作为一个这样的新手,在Unity里面实现微信登录真是费了不少劲,好在ShareSDK给集成了很多东西,就这样还是走了很多很多的弯路,为了避免后面的同学再次走弯路,我决定写下这篇博客记录下详细过程!
第一步:去微信开放平台申请你的应用
地址:http://open.weixin.qq.com/
创建移动应用等待审核,然后注册成为开发者,此步骤我不在细讲,这个很简单申请成功之后是这样的:
会提示你已通过,记下AppID和AppSecret这两个,以后会用到,当然你想要实现分享和登录功能需要再次申请开通接口
下面会有包名和签名
记下包名,以后也会用到。
第二步:接入ShareSDK
先去ShareSDK注册一下获取你的ShareSDK中的AppID
官网:http://www.mob.com/
注册成功之后点击进入后台
然后点击这个你就会看见这个ShareSDK点进去然后概况下面有App Key
记下这个App Key后面也会用到
然后下载Demo体验包,包我会在下面提供下载地址,避免大家走弯路
下载完之后是一个压缩文件:
文件结构是一个Unity工程和一个apk安装包
解压之后用Unity打开这个Unity工程
选择你刚才解压的路径打开这个工程
如果版本不符的话点下Continue就可以了,但不建议使用5.3.5以下的版本,因为有可能会出现意想不到的bug
打开之后是QQ登录和QQ分享,不要急往下看
接下来该修改你的东西了首先点下Main Camera看脚本
有个ShareSDK的脚本,着重看四个地方
1:AppKey
2:WeChat AppID
3:wechat AppSecret
4:BypassApproval
上面说的4个地方都是需要改的
第一处:改成你的SheraSDK的App Key刚才记下的
第二处:改成刚才记下的微信AppID
第三处:改成刚才记下的微信AppSecret
第四处:BypassApproval这个按钮点一下 处于不激活状态
上面四个地方改过之后就要修改脚本了
打开SheraDemo脚本修改由于不能贴太多图片我直接上代码,可直接替换!
-
using UnityEngine;
-
using System.Collections;
-
using UnityEngine.UI;
-
using cn.sharesdk.unity3d; //导入ShareSdk
-
public class ShareDemo : MonoBehaviour {
-
private ShareSDK shareSdk;
-
public Text message;
-
void Start () {
-
shareSdk = GetComponent<ShareSDK>();
-
//分享回调事件
-
shareSdk.shareHandler += ShareResultHandler;
-
//授权回调事件
-
shareSdk.authHandler += AuthResultHandler;
-
//用户信息事件
-
shareSdk.showUserHandler += GetUserInfoResultHandler;
-
}
-
//分享
-
public void OnShareClick()
-
{
-
ShareContent content = new ShareContent();
-
//这个地方要参考不同平台需要的参数 可以看ShareSDK提供的 分享内容参数表.docx
-
content.SetText("快来和我一起玩这个游戏吧!"); //分享文字
-
content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/4.jpg"); //分享图片
-
content.SetTitle("标题title"); //分享标题
-
content.SetTitleUrl("http://www.qq.com");
-
content.SetSite("Mob-ShareSDK");
-
content.SetSiteUrl("http://www.mob.com");
-
content.SetUrl("http://www.sina.com"); //分享网址
-
content.SetComment("描述");
-
content.SetMusicUrl("http://up.mcyt.net/md5/53/OTg1NjA5OQ_Qq4329912.mp3");//分享类型为音乐时用
-
content.SetShareType(ContentType.Webpage);
-
//shareSdk.ShowPlatformList(null, content, 100, 100); //弹出分享菜单选择列表
-
shareSdk.ShowShareContentEditor(PlatformType.WeChat, content); //指定平台直接分享
-
}
-
// 分享结果回调
-
void ShareResultHandler (int reqID, ResponseState state, PlatformType type, Hashtable result)
-
{ //成功
-
if (state == ResponseState.Success)
-
{
-
message.text =("share result :");
-
message.text = (MiniJSON.jsonEncode(result));
-
}
-
//失败
-
else if (state == ResponseState.Fail)
-
{
-
message.text = ("fail! error code = " + result["error_code"] + "; error msg = " + result["error_msg"]);
-
}
-
//关闭
-
else if (state == ResponseState.Cancel)
-
{
-
message.text = ("cancel !");
-
}
-
}
-
//授权
-
public void OnAuthClick()
-
{
-
//请求微信授权//请求这个授权是为了获取用户信息来第三方登录
-
shareSdk.Authorize(PlatformType.WeChat);
-
}
-
//授权结果回调
-
void AuthResultHandler(int reqID, ResponseState state, PlatformType type, Hashtable result)
-
{
-
if (state == ResponseState.Success)
-
{
-
message.text = ("authorize success !");
-
//授权成功的话,获取用户信息
-
shareSdk.GetUserInfo(type);
-
}
-
else if (state == ResponseState.Fail)
-
{
-
message.text = ("fail! error code = " + result["error_code"] + "; error msg = " + result["error_msg"]);
-
}
-
else if (state == ResponseState.Cancel)
-
{
-
message.text = ("cancel !");
-
}
-
}
-
//获取用户信息
-
void GetUserInfoResultHandler(int reqID, ResponseState state, PlatformType type, Hashtable result)
-
{
-
if (state == ResponseState.Success)
-
{
-
//获取成功的话 可以写一个类放不同平台的结构体,用PlatformType来判断,用户的Json转化成结构体,来做第三方登录。
-
switch (type)
-
{
-
case PlatformType.WeChat:
-
message.text = (MiniJSON.jsonEncode(result)); //Json
-
break;
-
}
-
}
-
else if (state == ResponseState.Fail)
-
{
-
message.text = ("fail! error code = " + result["error_code"] + "; error msg = " + result["error_msg"]);
-
}
-
else if (state == ResponseState.Cancel)
-
{
-
message.text = ("cancel !");
-
}
-
}
-
}
-
/*
-
//QQ用户信息结构体
-
struct QQUser
-
{
-
public string yellow_vip_level;
-
public string msg;
-
public string province;
-
public string gender;
-
public string is_yellow_year_vip;
-
public int is_lost;
-
public string nickname;
-
public int ret;
-
public string level;
-
public string city;
-
public string figureurl;
-
public string figureurl_1;
-
public string figureurl_2;
-
public string figureurl_qq_1;
-
public string figureurl_qq_2;
-
public string vip;
-
public string is_yellow_vip;
-
}
-
*/
改完之后保存这个脚本
然后打开你的Unity工程下面的Plugins\Android\ShareSDK\AndroidManifest 这个文件修改成如下样式:吧com.xxxx.xxxx换成你的包名即可
-
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
-
package="com.xxxx.xxxx"
-
android:versionCode="2"
-
android:versionName="2.0" >
-
<uses-permission android:name="android.permission.GET_TASKS" />
-
<uses-permission android:name="android.permission.INTERNET" />
-
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
-
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
-
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
-
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
-
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
-
<uses-permission android:name="android.permission.MANAGE_ACCOUNTS"/>
-
<uses-permission android:name="android.permission.GET_ACCOUNTS"/>
-
<!-- 蓝牙分享所需的权限 -->
-
<uses-permission android:name="android.permission.BLUETOOTH" />
-
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
-
<uses-sdk
-
android:minSdkVersion="8"
-
android:targetSdkVersion="17" />
-
<application>
-
<activity
-
android:name="com.mob.tools.MobUIShell"
-
android:configChanges="keyboardHidden|orientation|screenSize"
-
android:theme="@android:style/Theme.Translucent.NoTitleBar"
-
android:windowSoftInputMode="stateHidden|adjustResize" >
-
<!--
-
如果集成QQ分享,或者使用QQ客户端来进行QQ空间的分享,须要在此处添加一个对ACTION_VIEW
-
事件的过滤器,其中的scheme是“tencent”前缀再开发者应用的加上appId。如果此过滤器不设置,
-
则分享结束以后不能得到正确的回调
-
-->
-
<intent-filter android:priority="1000" >
-
<data android:scheme="tencent100371282" />
-
<action android:name="android.intent.action.VIEW" />
-
<category android:name="android.intent.category.DEFAULT" />
-
<category android:name="android.intent.category.BROWSABLE" />
-
</intent-filter>
-
<!-- 新浪回调 -->
-
<intent-filter>
-
<action android:name="com.sina.weibo.sdk.action.ACTION_SDK_REQ_ACTIVITY" />
-
<category android:name="android.intent.category.DEFAULT" />
-
</intent-filter>
-
</activity>
-
<!-- 微信分享回调 -->
-
<activity
-
android:name="com.xxxx.xxxx.wxapi.WXEntryActivity"
-
android:theme="@android:style/Theme.Translucent.NoTitleBar"
-
android:configChanges="keyboardHidden|orientation|screenSize"
-
android:exported="true" />
-
<!-- 易信分享回调 -->
-
<activity
-
android:name=".yxapi.YXEntryActivity"
-
android:theme="@android:style/Theme.Translucent.NoTitleBar"
-
android:configChanges="keyboardHidden|orientation|screenSize"
-
android:excludeFromRecents="true"
-
android:exported="true"
-
android:launchMode="singleTop" />
-
<!-- 支付宝分享回调 -->
-
<activity
-
android:name=".apshare.ShareEntryActivity"
-
android:theme="@android:style/Theme.Translucent.NoTitleBar"
-
android:configChanges="keyboardHidden|orientation|screenSize"
-
android:exported="true"/>
-
</application>
-
</manifest>
这样其实已经可以了 但是保险起见打开SheraSDKDevInfo脚本修所有用中文标注的 "你的微信AppID" 和 "你的微信AppSecret" 的地方AppID和AppSecret修改后保存
-
using UnityEngine;
-
using System.Collections;
-
using System;
-
namespace cn.sharesdk.unity3d
-
{
-
[Serializable]
-
public class DevInfoSet
-
{
-
public WeChat wechat;
-
}
-
public class DevInfo
-
{
-
public bool Enable = true;
-
}
-
[Serializable]
-
public class WeChat : DevInfo
-
{
-
#if UNITY_ANDROID
-
public string SortId = "5";
-
public const int type = (int) PlatformType.WeChat;
-
public string AppId = "你的微信AppID";
-
public string AppSecret = "你的微信AppSecret";
-
public bool BypassApproval = true;
-
#elif UNITY_IPHONE
-
public const int type = (int) PlatformType.WeChat;
-
public string app_id = "你的微信AppID";
-
public string app_secret = "你的微信AppSecret";
-
#endif
-
}
-
[Serializable]
-
public class WeChatMoments : DevInfo
-
{
-
#if UNITY_ANDROID
-
public string SortId = "6";
-
public const int type = (int) PlatformType.WeChatMoments;
-
public string AppId = "你的微信AppID";
-
public string AppSecret = "你的微信AppSecret";
-
public bool BypassApproval = false;
-
#elif UNITY_IPHONE
-
public const int type = (int) PlatformType.WeChatMoments;
-
public string app_id = "你的微信AppID";
-
public string app_secret = "你的微信AppSecret";
-
#endif
-
}
-
[Serializable]
-
public class WeChatFavorites : DevInfo
-
{
-
#if UNITY_ANDROID
-
public string SortId = "7";
-
public const int type = (int) PlatformType.WeChatFavorites;
-
public string AppId = "你的微信AppID";
-
public string AppSecret = "你的微信AppSecret";
-
#elif UNITY_IPHONE
-
public const int type = (int) PlatformType.WeChatFavorites;
-
public string app_id = "你的微信AppID";
-
public string app_secret = "你的微信AppSecret";
-
#endif
-
}
-
[Serializable]
-
public class WechatSeries : DevInfo
-
{
-
#if UNITY_ANDROID
-
//for android,please set the configuraion in class "Wechat" ,class "WechatMoments" or class "WechatFavorite"
-
//对于安卓端,请在类Wechat,WechatMoments或WechatFavorite中配置相关信息↑
-
#elif UNITY_IPHONE
-
public const int type = (int) PlatformType.WechatPlatform;
-
public string app_id = "你的微信AppID";
-
public string app_secret = "你的微信AppSecret";
-
#endif
-
}
-
}
这一步完成就差不多大工告成了,接下来打包打成安卓包,注意修改你的包名
打包不在详细的说打出来安装到你的安卓手机上就行了点运行 分享和登录就这样完成了 GoodLuck!