PS2手柄遥控控制灯开关(arduino)

PS2手柄遥控控制灯开关(arduino)

使用的材料

arduino板子:
ps2遥控手柄;
一个5V供电的LDE;
在这里插入图片描述

连线

首先按照遥控手柄底座上的英文,你会发现一共有六根线,分别是GND,VCC,DAT,CMD,CS,CL。GND连接arduino板子上的gnd,vcc连接5V或者3.3v,其他四根线可以按照代码中的引脚设置连接,也可以自己更改。
在这里插入图片描述

代码部分


#include <PS2X_lib.h>  //for v1.6

/******************************************************************
 * set pins connected to PS2 controller:
 *   - 1e column: original 
 *   - 2e colmun: Stef?
 * replace pin numbers by the ones you use
 ******************************************************************/
#define PS2_DAT        13  //14    
#define PS2_CMD        11  //15
#define PS2_SEL        10  //16
#define PS2_CLK        12  //17
const int led = 7;         //LED灯其中一根线接gnd,一根接引脚7
int buttonstate = 0 ;      //初始化灯不亮
/******************************************************************
 * select modes of PS2 controller:
 *   - pressures = analog reading of push-butttons 
 *   - rumble    = motor rumbling
 * uncomment 1 of the lines for each mode selection
 ******************************************************************/
//#define pressures   true
#define pressures   false
//#define rumble      true
#define rumble      false

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning 
//you must always either restart your Arduino after you connect the controller, 
//or call config_gamepad(pins) again after connecting the controller.

int error = 0;
byte type = 0;
byte vibrate = 0;

void setup(){
  pinMode(led,OUTPUT);
  
  Serial.begin(57600);
  
  delay(300);  //added delay to give wireless ps2 module some time to startup, before configuring it
   
  //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
  
  //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
  
  if(error == 0){
    Serial.print("Found Controller, configured successful ");
    Serial.print("pressures = ");
  if (pressures)
    Serial.println("true ");
  else
    Serial.println("false");
  Serial.print("rumble = ");
  if (rumble)
    Serial.println("true)");
  else
    Serial.println("false");
    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
    Serial.println("holding L1 or R1 will print out the analog stick values.");
    Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
  }  
  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
   
  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
  
//  Serial.print(ps2x.Analog(1), HEX);
  
  type = ps2x.readType(); 
  switch(type) {
    case 0:
      Serial.print("Unknown Controller type found ");
      break;
    case 1:
      Serial.print("DualShock Controller found ");
      break;
    case 2:
      Serial.print("GuitarHero Controller found ");
      break;
  case 3:
      Serial.print("Wireless Sony DualShock Controller found ");
      break;
   }
}

void open() {
  
}
void loop() {
  /* You must Read Gamepad to get new values and set vibration values
     ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
     if you don't enable the rumble, use ps2x.read_gamepad(); with no values
     You should call this at least once a second
   */  
  if(error == 1) //skip loop if no controller found
    return; 
  
  if(type == 2){ //Guitar Hero Controller
    ps2x.read_gamepad();          //read controller 
   
    if(ps2x.ButtonPressed(GREEN_FRET))
      Serial.println("Green Fret Pressed");
    if(ps2x.ButtonPressed(RED_FRET))
      Serial.println("Red Fret Pressed");
    if(ps2x.ButtonPressed(YELLOW_FRET))
      Serial.println("Yellow Fret Pressed");
    if(ps2x.ButtonPressed(BLUE_FRET))
      Serial.println("Blue Fret Pressed");
    if(ps2x.ButtonPressed(ORANGE_FRET))
      Serial.println("Orange Fret Pressed"); 

    if(ps2x.ButtonPressed(STAR_POWER))
      Serial.println("Star Power Command");
    
    if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
      Serial.println("Up Strum");
    if(ps2x.Button(DOWN_STRUM))
      Serial.println("DOWN Strum");
 
    if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
      Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
      Serial.println("Select is being held");
    
    if(ps2x.Button(ORANGE_FRET)) {     // print stick value IF TRUE
      Serial.print("Wammy Bar Position:");
      Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); 
    } 
  }
  else { //DualShock Controller
    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
    
    if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
      Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
      Serial.println("Select is being held");      

    if(ps2x.Button(PSB_PAD_UP)) {      //will be TRUE as long as button is pressed
      Serial.print("Up held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
    }
    if(ps2x.Button(PSB_PAD_RIGHT)){
      Serial.print("Right held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
    }
    if(ps2x.Button(PSB_PAD_LEFT)){
      Serial.print("LEFT held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
    }
    if(ps2x.Button(PSB_PAD_DOWN)){
      Serial.print("DOWN held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
    }   

    vibrate = ps2x.Analog(PSAB_CROSS);  //this will set the large motor vibrate speed based on how hard you press the blue (X) button
    if (ps2x.NewButtonState()) {        //will be TRUE if any button changes state (on to off, or off to on)
      if(ps2x.Button(PSB_L3))
        Serial.println("L3 pressed");
      if(ps2x.Button(PSB_R3))
        Serial.println("R3 pressed");
      if(ps2x.Button(PSB_L2))
        Serial.println("L2 pressed");
      if(ps2x.Button(PSB_R2))
        Serial.println("R2 pressed");
      if(ps2x.Button(PSB_TRIANGLE))
        Serial.println("Triangle pressed");        
    }

    if(ps2x.ButtonPressed(PSB_CIRCLE)) {              //will be TRUE if button was JUST pressed
      Serial.println("Circle just pressed");
      buttonstate=!buttonstate;      //按下圆圈键状态改变
      if (buttonstate) {             //如果状态为1,亮
        digitalWrite(led,HIGH);
       }
       else{                        //为0则不亮
         digitalWrite(led,LOW);
       }
    }
    if(ps2x.NewButtonState(PSB_CROSS))               //will be TRUE if button was JUST pressed OR released
      Serial.println("X just changed");
    if(ps2x.ButtonReleased(PSB_SQUARE))              //will be TRUE if button was JUST released
      Serial.println("Square just released");     

    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
      Serial.print("Stick Values:");
      Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_LX), DEC); 
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_RY), DEC); 
      Serial.print(",");
      Serial.println(ps2x.Analog(PSS_RX), DEC); 
    }     
  }
  delay(50);  
}

注意:需要将PS2X_lib提前放置arduino安装目录下的library,可以直接试该库内教程文件PS2X_Example,将串口监视器中的波特率记得改为57600,否则按下按键反馈为一串乱码。PS2X_lib网上可以找得到,也可以通过我博客资源下载。
在这里插入图片描述

最终效果

这里录了一个简单的视频,初始时候LED灯不亮,按下圆键时候亮起,再次按即关闭。
几秒钟的视频附在链接里。-

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PS2手柄Arduino Uno舵机的组合是一个常见的项目,可用于控制舵机的运动。首先,你需要连接PS2手柄Arduino Uno。 连接步骤如下: 1. 使用PS2手柄模块连接线将PS2手柄连接到Arduino Uno的数字引脚。 2. 使用舵机模块连接线将舵机连接到Arduino Uno的数字引脚。 3. 将Arduino Uno连接到电脑,打开Arduino IDE。 接下来,你需要编写Arduino代码以实现PS2手柄对舵机的控制。首先,你需要下载并安装一个基于ArduinoPS2库,它将帮助你简化与PS2手柄的通信。 在开始编码之前,你需要确定舵机所需的引脚和范围。根据舵机的型号,修改代码中的舵机PIN和舵机角度范围。 编写代码的基本思路是: 1. 导入所需的库和定义舵机引脚。 2. 初始化PS2手柄和舵机。 3. 在主循环中,读取PS2手柄的输入。 4. 根据手柄的输入(如摇杆的位置),计算舵机的角度。 5. 控制舵机转动到计算得到的角度。 在代码中,你可以添加一些逻辑判断来优化舵机的运动。例如,你可以使用PID控制算法来实现更精确的控制。 最后,通过上传代码到Arduino Uno,你就可以通过PS2手柄控制舵机的运动了。你可以通过摇杆的位置来变化舵机的角度,实现舵机的准确控制。 总而言之,通过将PS2手柄Arduino Uno连接起来,并编写合适的代码,你可以实现用PS2手柄控制舵机运动的项目。这对于机器人、模型车辆和其他自动化应用都非常有用。
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