VTK图形图像学习笔记02

参考书:张晓东, 罗火灵. VTK图形图像开发进阶[M]. 机械工业出版社, 2015.

可交互的VTK应用程序
新建CMakeLists.txt文件:

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(chap02)

find_package(VTK REQUIRED)
if (NOT VTK_FOUND)
  message("Skipping chap02: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(RenderCylinder02 MACOSX_BUNDLE RenderCylinder02.cxx )
  target_link_libraries(RenderCylinder02 PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(RenderCylinder02 MACOSX_BUNDLE RenderCylinder02.cxx )
  target_link_libraries(RenderCylinder02 PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS RenderCylinder02
    MODULES ${VTK_LIBRARIES}
    )
endif () 

RenderCylinder02.cxx文件:

#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>//绘制窗口
#include <vtkRenderer.h>//绘制器
#include <vtkRenderWindowInteractor.h>//交互
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkCylinderSource.h> //生成一个中心在渲染场景原点的柱体的类
#include <vtkPolyDataMapper.h> //用于渲染多边形几何数据,将输入的数据转换为几何图元(点、线、多边形)进行渲染。数据映射
#include <vtkActor.h>//演员

int main()
{
	vtkSmartPointer<vtkCylinderSource>cylinder =
		vtkSmartPointer<vtkCylinderSource>::New();
	cylinder->SetHeight(3.0);//设置柱体的高
	cylinder->SetRadius(1.0);//设置柱体横截面半径
	cylinder->SetResolution(6);//设置柱体横截面的等边多边形的边数

	vtkSmartPointer<vtkPolyDataMapper>cylinderMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	cylinderMapper->SetInputConnection(cylinder->GetOutputPort());

	vtkSmartPointer<vtkActor>cylinderActor =
		vtkSmartPointer<vtkActor>::New();
	cylinderActor->SetMapper(cylinderMapper);

	vtkSmartPointer<vtkRenderer>renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(cylinderActor);//添加渲染场景
	renderer->SetBackground(0.1,0.2,0.4);//设置渲染场景背景颜色(R、G、B),(0.0,0.0,0.0)为黑色;(1.0,1.0,1.0)为白色

	vtkSmartPointer<vtkRenderWindow>renWin =
		vtkSmartPointer<vtkRenderWindow>::New();
	renWin->AddRenderer(renderer);
	renWin->SetSize(300,300);

	vtkSmartPointer<vtkRenderWindowInteractor>iren =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	iren->SetRenderWindow(renWin);

	vtkSmartPointer<vtkInteractorStyleTrackballCamera>style =
		vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
	iren->SetInteractorStyle(style);

	iren->Initialize();//交互器工作之前初始化
	iren->Start();//等待用户交互事件发生

	return 0;
}

在这里插入图片描述
灯光:

	vtkSmartPointer<vtkLight>myLight =
		vtkSmartPointer<vtkLight>::New();
	myLight->SetColor(0, 1, 0);
	myLight->SetPosition(0, 0, 1);
	renderer->AddLight(myLight);

在这里插入图片描述

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