C++-this指针-const重载

#include <iostream>

using namespace std;

class Person {
public:		//使用this指针,防止参数与成员变量混淆
	Person(const std::string& name, const std::string& address)
	{
		this->name = name;
		this->address = address;
	}
	std::string getName() const
	{
		return this->name;
	}
	std::string getAddress() const
	{
		return this->address;
	}
private:
	std::string name;
	std::string address;
};

class Screen 
{
public:
	typedef std::string::size_type index;
	Screen(index ht=0,index wd=0):contents(ht*wd,'A'),cursor(0),height(ht),width(wd)
	{}
	char get() const { return contents[cursor]; }
	char get(index r, index c) const
	{
		index row = r * width;
		return contents[row + c];
	}
	Screen& move(index r, index c);
	Screen& set(index, index, char);
	Screen& set(char c);

	//基于const进行重载
	const Screen& display(std::ostream &os) const
	{
		++access_ctr;
		do_display(os);
		return *this;
	}
	Screen& display(std::ostream& os) 
	{
		do_display(os);
		return *this;
	}
private:
	std::string contents;
	index cursor;
	index height, width;
	mutable size_t access_ctr;	//可变的数据成员,可以被const函数修改

	void do_display(std::ostream& os) const
	{
		os << contents;
	}
};
Screen& Screen::set(index r, index c, char ch)	//改变指定位置坐标的值
{
	index row = r * width;
	contents[row + c] = ch;
	return *this;	//*是间接引用
}
Screen& Screen::set(char c)	//改变当前坐标位置的值
{
	contents[cursor] = c;
	return *this;	//*是间接引用
}
Screen& Screen::move(index r, index c)	 //移动光标位置,返回值为Screen类的引用
{
	index row = r * width;
	cursor = row + c;
	return *this;	//*是间接引用
}
int main()
{
	Person p("张飞", "花园街5号");
	Person p2("刘备", "花园街6号");
	cout << p.getName() << endl;
	cout << p2.getName() << endl;

	Screen myScreen(5, 3);
	cout << myScreen.get() << endl;
	myScreen.set(3, 2, 'B');
	cout << myScreen.get(3, 2) << endl;

	//第一种移动方法
	myScreen.move(2, 3);
	myScreen.set('C');

	myScreen.move(2, 3).set('C').display(cout).set('K').display(cout);
	cout << endl;
	myScreen.move(4, 0).set('X').move(4, 1).set('Y').display(cout);
	cout << endl;
	cout << myScreen.get() << endl;
	myScreen.display(cout);

	return 0;
}

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