飞机游戏

#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
int position_x, position_y;
int bullet_x, bullet_y;
int high, width;
int enemy_x, enemy_y;
int score;   	//游戏得分
void gotoxy(int x, int y) {
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
    COORD pos;
    pos.X = x;
    pos.Y = y;
	SetConsoleCursorPosition(handle, pos);//两个参数分别是指定哪个窗体,具体位置
}
void HideCursor()
{
	CONSOLE_CURSOR_INFO cursor_info = {1, 0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);//设置控制台光标状态
}
void starup(){
	high = 30;
	width = 100;
    position_x = high / 2;
    position_y = width / 2;

    bullet_y = position_y;
    bullet_x = -1;

    enemy_x = 0;
    enemy_y = width / 2;
	score = 0;

	HideCursor();
}
void show(){
    int i, j;
    gotoxy(0, 0);
    for(i = 0; i < high; i++){

        for(j = 0; j < width; j++){
            if(i == position_x && j == position_y)
                printf("*");
            else if(i == position_x + 1 && j == position_y - 1)
                printf("*");
            else if(i == position_x + 1 && j == position_y + 1)
                printf("*");
            else if(i == bullet_x && j == bullet_y)
                printf("|");
            else if(i == enemy_x && j == enemy_y)
                printf("*");
            else if(i == enemy_x - 1 && j == enemy_y - 1)
                printf("*");
            else if(i == enemy_x - 1 && j == enemy_y + 1)
                printf("*");
            else
                printf(" ");
        }

        printf("|\n");
    }
    for(int i = 0; i < width; i++){
        printf("_");
    }
    printf("|\n");
    printf("得分:%d", score);
}
void updatewithoutinput(){
    if(bullet_x > -1)
        bullet_x--;
    static int speed = 0;
    if(speed < 10)
    	speed++;
    if(enemy_x > high){
    	enemy_x = 0;
    	enemy_y = rand() % width;
    }
    else{
    	if(speed == 10){
    		enemy_x++;
    		speed = 0;
    	}
    }

    if(bullet_x == enemy_x && bullet_y == enemy_y){
    	score++;
    	enemy_x = -1;
    	enemy_y = rand() % width;
    	bullet_x = -1;
    }
}
void updateinput(){
    char input;
    if(kbhit()){
        input = getch();
        if(input == 'a')
            position_y--;
        if(input == 'd')
            position_y++;
        if(input == 'w')
            position_x--;
        if(input == 's')
            position_x++;
        if(input == ' '){
            bullet_x = position_x - 1;
            bullet_y = position_y;
        }
    }
}
int main(){

    starup();

    while(1)
        {
         show();
         updatewithoutinput();
         updateinput();
         if(position_x == enemy_x && position_y == enemy_y)
            break;
    }
    system("cls");
    printf("GAME OVER");
}
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