强化学习系列(2) - Q-learning走迷宫例子

这里通过zoe走迷宫例子再次学习Q-learning。与强化学习系列(1)中思想一致,其区别主要是通过两个类,迷宫环境Maze和zoe大脑QLearningTable来规范化程序,同时在运行函数步骤来清晰化Q学习的过程。

Part 1. 迷宫环境class Maze
Part 2. zoe大脑class QLearningTable
Part 3. 运行函数
Part 4. 演示效果

Part 1. 迷宫环境class Maze
import numpy as np 
import time 
import sys

# 窗口界面库
if sys.version_info.major == 2:
    import Tkinter as tk 
else:
    import tkinter as tk


UNIT = 40 # 像素
MAZE_H = 4 # 网格高度
MAZE_W = 4 # 网格宽度

class Maze(tk.Tk, object): # 新类继承父类tk.Tk
    def __init__(self):
        super(Maze, self).__init__() # super类继承方法,初始化
        self.action_space = ['u', 'd', 'l', 'r']
        self.n_actions = len(self.action_space)
        self.title('maze')
        self.geometry('{0}x{1}'.format(MAZE_H * UNIT, MAZE_H * UNIT)) # format格式化函数 geometry分辨率函数
        self._build_maze()

    # 迷宫布景
    def _build_maze(self):
        self.canvas = tk.Canvas(self, bg='white', # tk画图组件
                            height = MAZE_H * UNIT,
                            width = MAZE_W * UNIT)
        for c in range(0, MAZE_W * UNIT, UNIT): # 网格
            x0, y0, x1, y1 = c, 0, c, MAZE_H * UNIT
            self.canvas.create_line(x0, y0, x1, y1)
        for r in range(0, MAZE_H * UNIT, UNIT):
            x0, y0, x1, y1 = 0, r, MAZE_W * UNIT, r
            self.canvas.create_line(x0, y0, x1, y1)
        
        # 原点
        origin = np.array([20, 20])

        # hell 地狱
        hell1_center = origin + np.array([UNIT * 2, UNIT])
        self.hell1 = self.canvas.create_rectangle(
            hell1_center[0] - 15, hell1_center[1] - 15, # [5, 5]
            hell1_center[0] + 15, hell1_center[1] + 15, # [35, 35]
            fill='black')
        
        hell2_center = origin + np.array([UNIT, UNIT * 2])
        self.hell2 = self.canvas.create_rectangle(
            hell2_center[0] - 15, hell2_center[1] - 15,
            hell2_center[0] + 15, hell2_center[1] + 15,
            fill='black')
        
        # oval 宝藏
        oval_center = origin + UNIT * 2
        self.oval = self.canvas.create_oval(
            oval_center[0] - 15, oval_center[1] - 15,
            oval_center[0] + 15, oval_center[1] + 15,
            fill='yellow')
        
        # rect zoe
        self.rect = self.canvas.create_rectangle(
            origin[0] - 15, origin[1] - 15,
            origin[0] + 15, origin[1] + 15,
            fill='red')

        self.canvas.pack() # 打包
        #return(self.canvas)
    
    # zoe复位
    def reset(self):
        self.update()
        time.sleep(0.5)
        self.canvas.delete(self.rect)
        origin = np.array([20, 20])
        self.rect = self.canvas.create_rectangle(
            origin[0] - 15, origin[1] - 15,
            origin[0] + 15, origin[1] + 15,
            fill='red'
        )
        return self.canvas.coords(self.rect)
    
    # 生成下一状态和奖惩机制策略
    def step(self, action):
        s = self.canvas.coords(self.rect)
        base_action = np.array([0, 0])
        if action == 0: # up
            if s[1] > UNIT:
                base_action[1] -= UNIT
        elif action == 1: # down
            if s[1] < (MAZE_H - 1) * UNIT:
                base_action[1] += UNIT
        elif action == 2: # right
            if s[0] < (MAZE_W - 1) * UNIT:
                base_action[0] += UNIT
        elif action == 3: # left
            if s[0] > UNIT:
                base_action[0] -= UNIT
        
        self.canvas.move(self.rect, base_action[0], base_action[1])

        s_ = self.canvas.coords(self.rect)

        # 奖惩判断
        if s_ == self.canvas.coords(self.oval):
            reward = 1
            done = True
            s_ = 'terminal'
        elif s_ in [self.canvas.coords(self.hell1), self.canvas.coords(self.hell2)]:
            reward = -1
            done = True
            s_ = 'terminal'
        else:
            reward = 0
            done = False
        
        return s_, reward, done
    
    def render(self):
        time.sleep(0.1)
        self.update()

# --------------------------------------------------------
# 主函数:程序入口
"""
if __name__ == "__main__":
    env = Maze()
    env.after(100, update)
    env.mainloop()

"""
Part 2. zoe大脑class QLearningTable
import numpy as np 
import pandas as pd 

class QLearningTable:
    def __init__(self, actions, learning_rate=0.01, reward_decay=0.9, e_greedy=0.9):
        self.actions = actions
        self.lr = learning_rate
        self.gamma = reward_decay
        self.epsilon = e_greedy
        self.q_table = pd.DataFrame(columns=self.actions, dtype=np.float64)

    # 根据当前观测状态 s 选择动作 a
    def choose_action(self, observation):
        self.check_state_exist(observation)
        if np.random.uniform() < self.epsilon:
            state_action = self.q_table.loc[observation, :]
            action = np.random.choice(state_action[state_action == np.max(state_action)].index)
        else:
            action = np.random.choice(self.actions)
        return action
    
    # 得到(s, a, r, s_)序列后进行状态动作值更新
    def learn(self, s, a, r, s_):
        self.check_state_exist(s_)
        q_predict = self.q_table.loc[s, a]
        if s_ != 'terminal':
            q_target = r + self.gamma * self.q_table.loc[s_, :].max()
        else:
            q_target = r
        self.q_table.loc[s, a] += self.lr * (q_target - q_predict)
    
    def check_state_exist(self, state):
        if state not in self.q_table.index:
            self.q_table = self.q_table.append(
                pd.Series(
                    [0]*len(self.actions),
                    index=self.q_table.columns,
                    name=state
                )
            )
Part 3. 运行函数
from maze_env import Maze 
from RL_brain import QLearningTable

def update():
    for episode in range(100):
        observation = env.reset()
        # print(str(observation))
        step_counter = 0
        while True:
            step_counter += 1
            env.render()

            action = RL.choose_action(str(observation))
            # print(str(observation))

            observation_, reward, done = env.step(action)

            RL.learn(str(observation), action, reward, str(observation_))

            observation = observation_

            if done:
                break
        print('Episode %s: total_steps = %s' % (episode, step_counter))
    print('game over')
    env.destroy()

# --------------------------------------------------
# 程序入口,main函数
if __name__ == "__main__":
    env = Maze()
    RL = QLearningTable(actions=list(range(env.n_actions)))

    env.after(100, update)
    env.mainloop()
    
Part 4. 演示效果

在这里插入图片描述
在这里插入图片描述

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