一.为啥要需要模板
杜绝
复制
,提高效率
:把数据类型
抽象出来,在定义的时候通过<>
传递进来,这样子只要写一次代码
,我可以无限次
的叠加;
- 有了
模板
以后,算法被独立
出来了;与数据类型
(数据结构) 进行了解耦
template<typename T>
void sort(T data[], size_t count)
{
for (size_t i = 0; i < count - 1; i++)
{
for (size_t j = 0; j < count; j++)
{
if (data[i] < data[j]) {
T tmp = data[i];
data[i] = data[j];
data[j] = tmp;
}
}
}
}
int main(){
int data1[5]{ 1,2,3,4,5 };
float data2[5]{ 1.0f,2.0f,3.0f,4.0f,5.0f };
sort<int>(data1, sizeof(data1) / sizeof(data1[1]));
sort<float>(data2, sizeof(data2) / sizeof(data2[1]));
}
二.为啥需要模板容器?
容器:C++
定义
数组的时候,需要指定数据类型
,而容器就是把数据类型
抽离出来,剩下的结构构成的东西
就叫做容器
int main(){
int data1[10]{ 1,2,3,4,5 };
float data2[10]{ 1.0f,2.0f,3.0f,4.0f,5.0f };
Array<int> data3;
Array<float> data4;
data3.SetSize(10);
for (unsigned i = 0; i < 10; i++)
{
data3[i] = data1[i];
data4[i] = data2[i];
}
sort<int>(data3, data3.Size());
}
template<typename T>
class Array {//整数数组→任意类型的数组
public:
Array() {
data = NULL;
size = 0;
};
~Array() {
if (data != NULL) {
delete[] data;
data = NULL;
}
};
void SetSize(size_t size) {
if (this->size >= size) return;
if (data == NULL) {
data = new int[size];
this->size = size;
return;
}
int* temp = new int[size];
memset(temp, 0, size * sizeof(int));
memcpy(temp, data, this->size * sizeof(int));//data → temp
int* p = data;
data = temp;// temp → data
delete[] p;
this->size = size;
};
int& operator[](unsigned index) {
if (index > size)throw "访问越界!";
return data[index];
};
operator int* () {
return data;
};
size_t Size() const {
return size;
};
private:
int* data;
size_t size;
};
三.为啥需要迭代器
1.使
NODE
不用暴露在外面,可以设置为私有的结构体
,避免了用户把头节点置空
这种危险
性动作(从设计
上杜绝
了这种行为)
2.隐藏了链表内部的细节
,由迭代器来做媒介
,这样子就可以进行链表的读和写
int main(){
List<int>::iterator it = data5.begin();
for (; it != data5.end(); ++it)
{
cout << *it << endl;
*it += 10;
}
}
template<typename T>
class List //单链表
{
private:
typedef struct ListNode {
T data;
ListNode* next;
}NODE;
public://迭代器
class iterator {
public:
explicit iterator(NODE* n) {
pNode = n;
}
T& operator*() {
return pNode->data;
}
iterator& operator=(const iterator& it) {
pNode = it.Node;
}
iterator& operator++() {
pNode = pNode->next;
return *this;
}
bool operator==(const iterator& it) {
return pNode == it.pNode;
}
bool operator!=(const iterator& it) {
return pNode != it.pNode;
}
private:
NODE* pNode;
};
public:
List() {
m_head.next = NULL;
m_size = 0;
m_tail = NULL;
};
~List() {
NODE* p = m_head.next;
while (p != NULL) {
}
m_head.next = NULL;
m_tail = NULL;
m_size = 0;
};
void push_back(const T& data) {
NODE* p = new NODE;
p->data = data;
if (m_tail == NULL) {
m_head.next = p;
}
else {
m_tail->next = p;
}
m_tail = p;
};
size_t Size()const { return m_size; };
iterator begin() {
return iterator(m_head.next);
}
iterator end() {
return iterator(m_tail);
}
public:
NODE m_head;
NODE* m_tail;
size_t m_size;
};
在这里插入代码片
四.为啥要使用函数对象(仿函数)
int main(){
FunctionAdd add;
//switch int string 自定义对象
//map<string, FunctionAdd>
cout << add(10, 10) << endl;
Test t1;
Test1 t2;
Func<Test, int(Test::*)(int, int)> f1(t1, &Test::test);
Func<Test1, int(Test1::*)(int, int)> f2(t2, &Test1::test);
f1(10, 10);
map<string, base*> s2Func;
s2Func.insert(pair<string, base*>("hello", &f1));
s2Func.insert(pair<string, base*>("world", &f2));
}
class FunctionAdd {
public:
int operator()(int a, int b) {
return a + b;
}
};
class Test {
public:
int test(int a, int b) { return a + b; };
};
class Test1 {
public:
int test(int a, int b) { return a * b; };
};
class base {
public:
virtual int operator()(int a, int b) = 0;
};
template<typename T, typename FUNC>
class Func:public base {
public:
Func(T& o, FUNC f) :obj(o) {
obj = o;
func = f;
}
virtual int operator()(int a, int b) {
(obj.*func)(a, b);
};
private:
T& obj;
FUNC func;
};