MR/VR小地图实现
提示:MR/VR中呢,因为是三维空间,跟pc还不一样
需要拿到场景中四个角点位和小地图的四个角点位
public Transform minMapUiPoint1;
public Transform minMapUiPoint2;
public Transform minMapUiPoint3;
public Transform minMapUiPoint4;
public Transform minMap3DPoint1;
public Transform minMap3DPoint2;
public Transform minMap3DPoint3;
public Transform minMap3DPoint4;
直接上代码
非常简单,代码如下(示例):
private void CalculateMapping(Vector3 miniMapClick)
{
// 计算每个点之间的比例
var position = minMapUiPoint1.position;
//float xRatio = (miniMapClick.x - position.x) / (minMapUiPoint2.position.x - position.x);
Vector3 v1 = miniMapClick;
v1.y = 0;
Vector3 v2 = position;
v2.y = 0;
Vector3 v3 = minMapUiPoint2.position;
v3.y = 0;
float xRatio = (Vector3.Distance(v1, v2) / Vector3.Distance(v3 , v2));
float yRatio = (miniMapClick.y - position.y) / (minMapUiPoint3.position.y - position.y);
// 计算在场景中的坐标
Vector3 scenePosition = Vector3.Lerp(
Vector3.Lerp(minMap3DPoint1.position, minMap3DPoint2.position, xRatio),
Vector3.Lerp(minMap3DPoint3.position, minMap3DPoint4.position, xRatio),
yRatio);
// 在这里可以使用scenePosition进行后续操作,比如移动玩家角色或者放置物体等
testCube.transform.position = scenePosition;
}