设计模式——状态模式
状态模式(State),当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类。、
abstract class State
{
public abstract void Handle(Context context);
}
class ConcreteStateA : State
{
public override void Handle(Context context)//设置ConcreteStateA的下一状态是ConcreteStateB
{
context.State = new ConcreteStateB();
}
}
class ConcreteStateB : State
{
public override void Handle(Context context)//设置ConcreteStateA的下一状态是ConcreteStateB
{
context.State = new ConcreteStateA();
}
}
class Context
{
private State state;
public Context(State state)
{
this.state = state;
}
public State State
{
get { return state; }
set
{
state = value;
Console.WriteLine("当前状态:" + state.GetType().Name);
}
}
public void Request()//对请求做处理,并设置下一状态
{
state.Handle(this);
}
}
static void Main(string[] args)
{
Context c = new Context(new ConcreteStateA());//设置Context的初始状态为ConcreteStateA
c.Request();//不断的请求,同时更改状态
c.Request();
c.Request();
c.Request();
}