设计模式——命令模式
命令模式,将一个请求封装为一个对象,从而使你可用不同的请求对客户端进行参数化,对请求排队或者请求日志,以及支持可撤销的操作
//Command类,用来声明执行操作的接口
abstract class Command
{
protected Receiver receiver;
public Command(Receiver receiver)
{
this.receiver = receiver;
}
abstract public void Execute();
}
//ConcreteCommand类,将一个接收者对象绑定一个动作,调用接收者相应的操作,以实现Execute
class ConcreteCommand : Command
{
public ConcreteCommand(Receiver receiver):base(receiver)
{
}
public override void Execute()
{
receiver.Action();
}
}
//Invoker类,知道如何实施与执行一个与请求相关的操作,任何类都可能作为一个接收者
class Invoker
{
private Command command;
public void SetCommand(Command command)
{
this.command = command;
}
public void ExecuteCommand()
{
command.Execute();
}
}
//Receiver类,知道如何实施与执行一个与请求相关的操作,任何都可能作为一个接受者
class Receiver
{
public void Action()
{
Console.WriteLine("执行请求");
}
}
static void Main(string[] args)
{
Receiver r = new Receiver();
Command c = new ConcreteCommand(r);
Invoker i = new Invoker();
i.SetCommand(c);
i.ExecuteCommand();
}