数据结构——广度优先搜索

广度优先搜索(Breadth-First Search,简称BFS)是一种用于图和树等数据结构的遍历算法。它从根节点(或起始节点)开始,首先访问根节点,然后逐层遍历子节点,直到遍历完所有节点为止。BFS通常使用队列数据结构来实现。

树的广度优先遍历

树的广度优先遍历的写法模式相对固定:
1.使用队列;
2.在队列非空的时候,动态取出队首元素;
3.取出队首元素的时候,把队首元素相邻的结点(非空)加入队列。

// Definition for a binary tree node.
struct TreeNode {
    int val;
    TreeNode* left;
    TreeNode* right;
    TreeNode(int x) : val(x), left(NULL), right(NULL) {}
};

std::vector<std::vector<int>> levelOrder(TreeNode* root) {
    std::vector<std::vector<int>> res;
    if (root == nullptr) {
        return res;
    }

    std::queue<TreeNode*> queue;
    queue.push(root);

    while (!queue.empty()) {
        int currentSize = queue.size();
        std::vector<int> currentLevel;

        for (int i = 0; i < currentSize; i++) {
            TreeNode* front = queue.front();
            queue.pop();
            currentLevel.push_back(front->val);

            if (front->left != nullptr) {
                queue.push(front->left);
            }
            if (front->right != nullptr) {
                queue.push(front->right);
            }
        }
        res.push_back(currentLevel);
    }
    return res;
}

int main() {
    // 创建一个示例二叉树
    TreeNode* root = new TreeNode(3);
    root->left = new TreeNode(9);
    root->right = new TreeNode(20);
    root->right->left = new TreeNode(15);
    root->right->right = new TreeNode(7);

    std::vector<std::vector<int>> result = levelOrder(root);

    // 打印结果
    for (const std::vector<int>& level : result) {
        for (int val : level) {
            std::cout << val << " ";
        }
        std::cout << std::endl;
    }

    // 释放内存(在实际应用中要注意内存管理)
    delete root->right->right;
    delete root->right->left;
    delete root->right;
    delete root->left;
    delete root;

    return 0;
}

邻接矩阵广度优先

class Graph {
public:
    Graph(int vertices); // 构造函数
    void addEdge(int v, int w); // 添加边
    void BFS(int start); // 广度优先遍历

private:
    int vertices; // 图的顶点数
    bool** adjMatrix; // 邻接矩阵
};

// 构造函数
Graph::Graph(int vertices) {
    this->vertices = vertices;
    adjMatrix = new bool* [vertices];
    for (int i = 0; i < vertices; i++) {
        adjMatrix[i] = new bool[vertices];
        for (int j = 0; j < vertices; j++) {
            adjMatrix[i][j] = false; // 初始化矩阵为false
        }
    }
}

// 添加边
void Graph::addEdge(int v, int w) {
    adjMatrix[v][w] = true;
    adjMatrix[w][v] = true; // 无向图需要双向引用
}

// 广度优先遍历
void Graph::BFS(int start) {
    bool* visited = new bool[vertices];
    for (int i = 0; i < vertices; i++) {
        visited[i] = false; // 初始化为未访问状态
    }

    queue<int> q;
    visited[start] = true;
    q.push(start);

    while (!q.empty()) {
        int current = q.front();
        cout << current << " ";
        q.pop();

        for (int i = 0; i < vertices; i++) {
            if (adjMatrix[current][i] && !visited[i]) {
                visited[i] = true;
                q.push(i);
            }
        }
    }

    delete[] visited;
}

int main() {
    int vertices = 6;
    Graph g(vertices);

    g.addEdge(0, 1);
    g.addEdge(0, 2);
    g.addEdge(1, 3);
    g.addEdge(1, 4);
    g.addEdge(2, 4);
    g.addEdge(3, 5);

    cout << "Breadth-First Traversal starting from node 0:" << endl;
    g.BFS(0);

    return 0;
}

邻接表广度优先

class Graph {
public:
    Graph(int vertices); // 构造函数
    void addEdge(int v, int w); // 添加边
    void BFS(int start); // 广度优先遍历

private:
    int vertices; // 图的顶点数
    vector<vector<int>> adj; // 邻接表表示的图
};

// 构造函数
Graph::Graph(int vertices) {
    this->vertices = vertices;
    adj.resize(vertices);
}

// 添加边
void Graph::addEdge(int v, int w) {
    adj[v].push_back(w);
}

// 广度优先遍历
void Graph::BFS(int start) {
    vector<bool> visited(vertices, false); // 记录节点是否已访问
    queue<int> q; // 队列用于存储待访问的节点

    // 将起始节点放入队列并标记为已访问
    q.push(start);
    visited[start] = true;

    while (!q.empty()) {
        int current = q.front(); // 获取队首节点
        q.pop();
        cout << current << " "; // 访问节点

        // 遍历当前节点的邻居节点
        for (int neighbor : adj[current]) {
            if (!visited[neighbor]) {
                q.push(neighbor); // 将未访问的邻居节点放入队列
                visited[neighbor] = true; // 标记为已访问
            }
        }
    }
}

int main() {
    int vertices = 7; // 图的顶点数
    Graph g(vertices);

    // 添加边
    g.addEdge(0, 1);
    g.addEdge(0, 2);
    g.addEdge(1, 3);
    g.addEdge(1, 4);
    g.addEdge(2, 5);
    g.addEdge(3, 6);

    cout << "Breadth-First Traversal starting from node 0:" << endl;
    g.BFS(0); // 从节点0开始的广度优先遍历

    return 0;
}

双向广度优先遍历

应用于这样的特殊场景:无向图(无向图可以看成双向有向图),有明确的搜索 终点(目标)。

双向广度优先遍历,分别从起始状态和目标状态开始,以交替的方式扩展每一层,当两边搜索的状态列表有交集的时候,表示搜索过程相遇,搜索终止。双向 BFS 等价于单向 BFS,但是避免了单向 BFS 在层数很深的时候状态结点的大规模扩散。

#include <iostream>
#include <vector>
#include <queue>
#include <unordered_map>

using namespace std;

class Graph {
public:
    Graph(int vertices);
    void addEdge(int u, int v);
    vector<int> bidirectionalBFS(int start, int end);

private:
    int vertices;
    unordered_map<int, vector<int>> adjacencyList;
};

Graph::Graph(int vertices) {
    this->vertices = vertices;
}

void Graph::addEdge(int u, int v) {
    adjacencyList[u].push_back(v);
    adjacencyList[v].push_back(u); // 无向图需要双向连接
}

vector<int> Graph::bidirectionalBFS(int start, int end) {
    vector<int> result;
    if (start == end) {
        result.push_back(start);
        return result;
    }

    // 用于从起点和终点开始的广度优先搜索
    queue<int> forwardQueue, backwardQueue;

    // 记录从起点和终点分别访问过的节点
    vector<bool> forwardVisited(vertices, false);
    vector<bool> backwardVisited(vertices, false);

    // 记录从起点和终点分别到达当前节点的路径
    unordered_map<int, int> forwardParent, backwardParent;

    forwardQueue.push(start);
    backwardQueue.push(end);

    forwardVisited[start] = true;
    backwardVisited[end] = true;

    while (!forwardQueue.empty() && !backwardQueue.empty()) {
        // 从起点开始的搜索
        int forwardSize = forwardQueue.size();
        for (int i = 0; i < forwardSize; i++) {
            int current = forwardQueue.front();
            forwardQueue.pop();

            for (int neighbor : adjacencyList[current]) {
                if (!forwardVisited[neighbor]) {
                    forwardQueue.push(neighbor);
                    forwardVisited[neighbor] = true;
                    forwardParent[neighbor] = current;
                }
            }
        }

        // 从终点开始的搜索
        int backwardSize = backwardQueue.size();
        for (int i = 0; i < backwardSize; i++) {
            int current = backwardQueue.front();
            backwardQueue.pop();

            for (int neighbor : adjacencyList[current]) {
                if (!backwardVisited[neighbor]) {
                    backwardQueue.push(neighbor);
                    backwardVisited[neighbor] = true;
                    backwardParent[neighbor] = current;
                }
            }
        }

        // 检查相遇的节点
        for (int i = 0; i < vertices; i++) {
            if (forwardVisited[i] && backwardVisited[i]) {
                result.push_back(i);

                // 构造路径
                int currentNode = i;
                while (currentNode != start) {
                    result.push_back(forwardParent[currentNode]);
                    currentNode = forwardParent[currentNode];
                }
                reverse(result.begin(), result.end());

                currentNode = i;
                while (currentNode != end) {
                    result.push_back(backwardParent[currentNode]);
                    currentNode = backwardParent[currentNode];
                }

                return result;
            }
        }
    }

    return result;
}

int main() {
    int vertices = 6;
    Graph graph(vertices);

    graph.addEdge(0, 1);
    graph.addEdge(0, 2);
    graph.addEdge(1, 3);
    graph.addEdge(1, 4);
    graph.addEdge(2, 4);
    graph.addEdge(3, 5);

    int start = 0;
    int end = 5;

    vector<int> shortestPath = graph.bidirectionalBFS(start, end);

    if (!shortestPath.empty()) {
        cout << "Shortest path from " << start << " to " << end << ": ";
        for (int node : shortestPath) {
            cout << node << " ";
        }
        cout << endl;
    } else {
        cout << "No path found from " << start << " to " << end << "." << endl;
    }

    return 0;
}

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值