#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
using namespace std;
//窗口回调函数
void Framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
//输入控制
void processInput(GLFWwindow* window)
{
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}
int main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(1024, 768, "OpenGL", NULL, NULL);
if (window == NULL) {
cout << "Failed to create GLFW window" << endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window); //设置窗口上下文
glfwSetFramebufferSizeCallback(window, Framebuffer_size_callback);//注册回调函数
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {//初始化GLAD
cout << "Failed to initialize GLAD" << endl;
return -1;
}
while (!glfwWindowShouldClose(window)) {//循环渲染
processInput(window);
glfwPollEvents();
glfwSwapBuffers(window);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);//设置clear颜色
glClear(GL_COLOR_BUFFER_BIT);//clear窗口
}
glfwTerminate();
return 0;
}
LearnOpenGL-窗口
最新推荐文章于 2023-05-05 20:31:45 发布