rigidbody .velocity弃用解决办法
这里是问题
解决办法
public class PlayerVillageAnimation : MonoBehaviour {
private Rigidbody playerRigidbody;//私有变量
private Animator anim;
void Start () {
anim = this.GetComponent<Animator>();
playerRigidbody = this.GetComponent<Rigidbody>();//给变量获取Rigidbody组件,然后就可以了
}
void Update () {
if (playerRigidbody.velocity.magnitude > 0.5)
{
}
}
}