1、设置服务器地址、账号、密码、以这些凭据连接到服务器
2、确定下载文件的远程路径与本地路径是否存在
3、创建FTPWebRequset对象,并设置下载方法。设置FTP服务器地址、认证凭据与文件起始位置。
4、使用FTPWebRequset对象获取FTP服务器的响应,并获取响应留
5、创建本地文件流,使用响应流与文件流进行数据传输,可以用缓冲区读取响应流数据,存储本地。
6、循环读取响应流,不断写入本地文件流中,知道无数据可读取
7、关闭文件流与响应流完成下载
代码:
using UnityEngine;
using System.IO;
using System.Net;
public class FTPDownloader : MonoBehaviour
{
private string ftpServer = "ftp://example.com";
private string username = "username";
private string password = "password";
private string remoteFilePath = "/path/to/file";
private string localFilePath = "Assets/DownloadedFile";
void Start()
{
// 检查本地文件是否存在,如果存在则进行断点续传
if (File.Exists(localFilePath))
{
long fileSize = new FileInfo(localFilePath).Length;
DownloadFile(remoteFilePath, localFilePath, fileSize);
}
else
{
DownloadFile(remoteFilePath, localFilePath, 0);
}
}
void DownloadFile(string remotePath, string localPath, long offset)
{
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(ftpServer + remotePath);
request.Method = WebRequestMethods.Ftp.DownloadFile;
request.Credentials = new NetworkCredential(username, password);
request.ContentOffset = offset;
using (FtpWebResponse response = (FtpWebResponse)request.GetResponse())
{
using (Stream responseStream = response.GetResponseStream())
{
using (FileStream fileStream = new FileStream(localPath, FileMode.Append))
{
byte[] buffer = new byte[1024];
int bytesRead = responseStream.Read(buffer, 0, buffer.Length);
while (bytesRead > 0)
{
fileStream.Write(buffer, 0, bytesRead);
bytesRead = responseStream.Read(buffer, 0, buffer.Length);
}
}
}
}
Debug.Log("Download completed.");
}
}