33 Debugging 101

学习用C++开发你的第一个游戏(英文)

// FBullCowGame.cpp
#include "FBullCowGame.h"

using int32 = int;

void FBullCowGame::Reset()
{
	constexpr int32 MAX_TRIES = 8;
	MyCurrentTry = 1;
	MyMaxTries = MAX_TRIES;

	const FString HIIDEN_WORD = "ant";
	MyHiddenWord = HIIDEN_WORD;
	return;
}

// receives a VALID guess, incriments turn, and returns count
FBullCowCount FBullCowGame::SubmitGuess(FString Guess)
{
	// incriment the turn number
	MyCurrentTry++;

	// setup a return variable
	FBullCowCount BullCowCount;

	// loop through all letters in the guess
	int32 HiddenWordLength = MyHiddenWord.length();
	for (int32 MHWChar = 0; MHWChar < HiddenWordLength; MHWChar++)
	{
		// compare letter aginst the hidden word
		for (int32 GChar = 0; GChar < HiddenWordLength; GChar++)
		{
			// if they match then
			if(Guess[GChar] == MyHiddenWord[MHWChar])
			{
				//if they're in the same place
				if (MHWChar == GChar)
				{
					BullCowCount.Bulls++;// incriment bulls
				}
				else
				{
					BullCowCount.Cows++; // must be a cow
				}

			}
		}
	}
	return BullCowCount;
}

FBullCowGame::FBullCowGame()
{
	Reset();
}

int32 FBullCowGame::GetMaxTries() const
{
	return MyMaxTries;
}

int32 FBullCowGame::GetCurrentTry() const
{
	return MyCurrentTry;
}

bool FBullCowGame::IsGameWon() const
{
	return false;
}

bool FBullCowGame::CheckGuessValidity(std::string)
{
	return false;
}

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