#include<curses.h>
#include<stdio.h>
#include<stdlib.h>
#include<pthread.h>
#define DOWN -1
#define UP 1
#define LEFT 2
#define RIGHT -2
int dir;
struct Snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake food;
struct Snake *head=NULL;
struct Snake *tail=NULL;
int key=0;
void initFood()
{
int x=rand()%20;
int y=rand()%20;
food.hang=x;
food.lie=y;
}
void addSnakeNode()
{
struct Snake *new =(struct Snake *)malloc(sizeof(struct Snake));
new->next=NULL;
switch(dir){
case UP:
new->hang=tail->hang-1;
new->lie=tail->lie;
break;
case DOWN:
new->hang=tail->hang+1;
new->lie=tail->lie;
break;
case LEFT:
new->hang=tail->hang;
new->lie=tail->lie-1;
break;
case RIGHT:
new->hang=tail->hang;
new->lie=tail->lie+1;
break;
}
tail->next =new;
tail=new;
}
void delSnakeNode()
{
struct Snake *p;
p=head;
head=head->next;
free(p);
}
void initSnake()
{
struct Snake *p;
dir = RIGHT;
while(head!=NULL){
p= head;
head=head->next;
free(head);
}
initFood();
head= (struct Snake *)malloc(sizeof(struct Snake));
head->hang=2;
head->lie=2;
head->next=NULL;
tail=head; //zui kai shi tou ye shi wei ba
addSnakeNode();
addSnakeNode();
addSnakeNode();
}
int isSnakeDie()
{
struct Snake *p;
p=head;
if(tail->hang==20||tail->lie==0||tail->hang<0||tail->lie==20)
{return 1;}
while(p->next!=NULL){
if(p->hang==tail->hang&&p->lie==tail->lie)
{return 1; }
p=p->next;
}
}
void moveSnakeNode()
{
addSnakeNode();
if(hasFood(tail->hang,tail->lie)){
initFood();
}
else{
delSnakeNode();
}
if(isSnakeDie()){
initSnake();
}
}
void initNcurse()
{
initscr();
keypad(stdscr,1);
}
int hasFood(int i,int j)
{
if(i==food.hang&&j==food.lie){
return 1;}
return 0;
}
int hasSnakeNode(int i,int j)
{
struct Snake *p;
p=head;
while(p!=NULL)
{
if(i==p->hang&&j==p->lie){
return 1;}
p=p->next;
}
return 0;
}
void gamepic()
{
int hang;
int lie;
move(0,0);
for(hang=0;hang<=20;hang++){
if(hang==0||hang==20){ // di 1 hang
for(lie=0;lie<=20;lie++){
printw("--");
}
}
if(hang>0&&hang<20){// zhong jian bufen
for(lie=0;lie<=20;lie++){
if(lie==0||lie==20){
printw("|"); //chang sheng | |
}else if(hasSnakeNode(hang,lie)){
printw("[]");
}
else if(hasFood(hang,lie)){
printw("##");
}
else{
printw(" ");
}
}
}
printw("\n");
}
printw("made by jianglongjie,key=%d\n",key);
return ;
}
void * refreshJieMian()
{
while(1){
moveSnakeNode();
gamepic();
refresh();
usleep(100000);
}
}
void turn(direction)
{
if(abs(dir) != abs(direction)) {
dir=direction;
}
}
void * changeDir()
{
while(1){
key=getch();
switch(key){
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main()
{
pthread_t th1;
pthread_t th2;
int con;
initSnake();
initNcurse();
printw("this is a curses window.\n");
pthread_create(&th1,NULL,refreshJieMian,NULL);
pthread_create(&th2,NULL,changeDir,NULL);
while(1);
getch();
endwin();
return 0;
}