UE4 C++ (9):触发器

10/15/2020

触发器

触发器可以用于触发事件,以供更新指定的Actor或者Components

触发器事件

触发器事件
在C++中,UPrimitiveComponent声明的动态多播委托

/**
 * Delegate for notification of blocking collision against a specific component.  
 * NormalImpulse will be filled in for physics-simulating bodies, but will be zero for swept-component blocking collisions. 
 */
DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams( FComponentHitSignature, UPrimitiveComponent, OnComponentHit, UPrimitiveComponent*, HitComponent, AActor*, OtherActor, UPrimitiveComponent*, OtherComp, FVector, NormalImpulse, const FHitResult&, Hit );
/** Delegate for notification of start of overlap with a specific component */
DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_SixParams( FComponentBeginOverlapSignature, UPrimitiveComponent, OnComponentBeginOverlap, UPrimitiveComponent*, OverlappedComponent, AActor*, OtherActor, UPrimitiveComponent*, OtherComp, int32, OtherBodyIndex, bool, bFromSweep, const FHitResult &, SweepResult);
/** Delegate for notification of end of overlap with a specific component */
DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams( FComp
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