<Head First Design Pattern> Chapter 1. Stategy Pattern

本文介绍设计模式中的策略模式,强调将变化的部分与不变的部分分离。通过编程接口而非具体实现进行编程,利用组合而非继承来实现行为的动态改变。文章通过一个鸭子模拟应用的例子详细展示了策略模式在C++中的实现。

Chapter 1. Introduction to Design Pattern

Design Principle

  1. Identify the aspects of your application that vary and separate them from what stays the same.
  2. Program to an interface (java), not an implementation. (polymorphism)
  3. Favour composition over inheritance. Composition allows to change behaviour at runtime.

Strategy Pattern

The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

Advantages

  1. Encapsulate what varies. Make the program extensible and maintainable.
  2. Define a family of algorithms and allow runtime modification.

Example: SimUDuck app

SimUDuck app Block Chart

C++ Implementation

Github Link

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