<Head First Design Pattern> Chapter 1. Stategy Pattern

Chapter 1. Introduction to Design Pattern

Design Principle

  1. Identify the aspects of your application that vary and separate them from what stays the same.
  2. Program to an interface (java), not an implementation. (polymorphism)
  3. Favour composition over inheritance. Composition allows to change behaviour at runtime.

Strategy Pattern

The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

Advantages

  1. Encapsulate what varies. Make the program extensible and maintainable.
  2. Define a family of algorithms and allow runtime modification.

Example: SimUDuck app

SimUDuck app Block Chart

C++ Implementation

Github Link

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