数据结构之线性表 篇三——链表

好困啊,终于写完了

1、Node.h

#ifndef NODE_H
#define NODE_H

class Node
{
public:
	int data;	//数据域 
	Node *next;	//指针域 
	void printNode();	
};

#endif

2、Node.cpp

#include "Node.h"
#include <iostream>
using namespace std;

void Node::printNode()
{
	cout << data << endl;
}

3、 NodeList.h

#ifndef NODELIST_H
#define NODELIST_H

#include "Node.h"

class NodeList
{
	public:
		NodeList();
		~NodeList();
		void ClearList();
		bool ListEmpty();
		int ListLength();
		bool GetElem(int i, Node *pNode);
		int LocateElem(Node *pNode);
		bool PriorElem(Node *pCurrentNode, Node *pPreNode);
		bool NextElem(Node *pCurrentNode, Node *pNextNode);
		void ListTraverse();
		bool ListInsert(int i, Node *pNode);
		bool ListDelete(int i, Node *pNode);
		bool ListInsertHead(Node *pNode);
		bool ListInsertTail(Node *pNode);
		
	private:
		Node *m_pList;	
		int m_iLength;
};		

#endif

4、NodeList.cpp

#include "NodeList.h"
#include <iostream>
using namespace std;

NodeList::NodeList()
{
	m_pList = new Node;
	m_pList->data = 0; 
	m_pList->next = NULL;
	m_iLength = 0;
} 

void NodeList::ClearList()
{
	Node *currentNode = m_pList->next;
	while (currentNode != NULL)
	{
		Node *temp = currentNode->next;
		delete currentNode;
		currentNode = temp;
	}
	m_pList->next = NULL;
}


NodeList::~NodeList()
{
	ClearList();
	delete m_pList;
	m_pList = NULL;
}

bool NodeList::ListEmpty()
{
	if (m_iLength == 0)
	{
		return true;
	}
	return false;
}

int NodeList::ListLength()
{
	return m_iLength;
}

bool NodeList::ListInsertHead(Node *pNode)
{
	Node *temp = m_pList->next;
	Node *newNode = new Node;	//一定要从堆中申请内存
	if (newNode == NULL)
	{
		return false;
	}
	newNode->data = pNode->data; 
	m_pList->next = newNode;
	newNode->next = temp;
	return true;
}

bool NodeList::ListInsertTail(Node *pNode)
{
	Node *currentNode = m_pList;
	while(currentNode->next != NULL)
	{
		currentNode = currentNode->next;
	}
	Node *newNode = new Node;	//一定要从堆中申请内存
	if (newNode == NULL)
	{
		return false;
	}
	newNode->data = pNode->data;
	newNode->next = NULL;
	currentNode->next = newNode;
	m_iLength++;
	return true;	
}

bool NodeList::ListInsert(int i, Node *pNode)
{
	if (i < 0 || i > m_iLength)
	{
		return false;
	}
	Node *currentNode = m_pList;
	for (int k = 0; k < i; k ++)
	{
		currentNode = currentNode->next;
	}
	Node *newNode = new Node;	//一定要从堆中申请内存
	if (newNode == NULL)
	{
		return false;
	}
	newNode->data = pNode->data;
	newNode->next = currentNode->next;
	currentNode->next = newNode;
	return true;
}

bool NodeList::ListDelete(int i, Node *pNode)
{
	if (i < 0 || i >= m_iLength)
	{
		return false;
	}
	Node *currentNode = m_pList;
	Node *currentNodeBefore = NULL;
	for (int k = 0; k <= i; k++)
	{
		currentNodeBefore = currentNode;
		currentNode = currentNode->next;
	}
	currentNodeBefore->next = currentNode->next;
	pNode->data = currentNode->data;
	delete currentNode;
	currentNode = NULL;
	m_iLength--;
	return true;
}

bool NodeList::GetElem(int i, Node *pNode)
{
	if (i < 0 || i >= m_iLength)
	{
		return false;
	}
	Node *currentNode = m_pList;
	Node *currentNodeBefore = NULL;
	for (int k = 0; k <= i; k++)
	{
		currentNodeBefore = currentNode;
		currentNode = currentNode->next;
	}//找打i节点
	pNode->data = currentNode->data; 
	return true;
}

int NodeList::LocateElem(Node *pNode)
{
	Node *currentNode = m_pList;//头节点的数据域没有意义 
	int count = 0;
	while (currentNode->next != NULL)
	{
		currentNode = currentNode->next;
		if(currentNode->data == pNode->data)
		{
			return count;//只返回第一个符合条件的 
		}
		count++;
	}
	return -1;
}

bool NodeList::PriorElem(Node *pCurrentNode, Node *pPreNode)
{
	Node *currentNode = m_pList;//头节点的数据域没有意义 
	Node *tempNode = NULL;
	while (currentNode->next != NULL)
	{
		tempNode = currentNode;
		currentNode = currentNode->next;
		if(currentNode->data == pCurrentNode->data)
		{
			if(tempNode == m_pList)
			{
				return false;
			}
			pPreNode->data = tempNode->data;
			return true;
		}
	}
	return false;	
}


bool NodeList::NextElem(Node *pCurrentNode, Node *pNextNode)
{
	Node *currentNode = m_pList;//头节点的数据域没有意义 
	while (currentNode->next != NULL)
	{
		currentNode = currentNode->next;
		if(currentNode->data == pCurrentNode->data)
		{
			if(currentNode->next == NULL)
			{
				return false;
			}
			pNextNode->data = currentNode->next->data;
			return true;
		}
	}
	return false;	
}

void NodeList::ListTraverse()
{
	Node *currentNode = m_pList;
	while(currentNode->next != NULL)
	{
		currentNode = currentNode->next;
		currentNode->printNode();
	}
}

5、NodeDemo.cpp

#include <iostream>
using namespace std;
#include "Node.h"
#include "NodeList.h" 
/* run this program using the console pauser or add your own getch, system("pause") or input loop */

int main(int argc, char** argv) 
{
	Node node1, node2, node3, node4, node5, temp;
	node1.data = 1;
	node2.data = 2;
	node3.data = 3;
	node4.data = 4;
	node5.data = 5;
	temp.data = 0;
	NodeList *pList = new NodeList();
	
	pList->ListInsertHead(&node1);
	pList->ListInsertHead(&node2);
	pList->ListInsertHead(&node3);
	pList->ListInsertHead(&node4);
	
	pList->ListTraverse();
	cout << endl;
		
	pList->ListInsertTail(&node1);
	pList->ListInsertTail(&node2);
	pList->ListInsertTail(&node3);
	pList->ListInsertTail(&node4);
	
	pList->ListTraverse();
	cout << endl;

	pList->ListInsert(0, &node5);
	pList->ListTraverse();
	cout << endl;
	
	pList->ListInsert(3, &node5);
	pList->ListTraverse();
	cout << endl;

	pList->ListDelete(3, &temp);//5
	pList->ListTraverse();
	cout << endl;

	cout << "temp: " << temp.data << endl;
	
	pList->GetElem(1, &temp);
	cout << "temp: " << temp.data << endl;
	
	pList->PriorElem(&node2, &temp);
	cout << "temp: " << temp.data << endl;
	
	pList->NextElem(&node1, &temp);
	cout << "temp: " << temp.data << endl;
	
	return 0;
}

运行成功!

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