vTK颜色渲染-vtkLookupTable
1. 建立 vtkLookupTable过度颜色
VTK_CREATE(vtkLookupTable, lut);
lut->SetHueRange(0.6667, 0.0);//设置颜色值
lut->SetNumberOfColors(10);//设置颜色的区块
lut->Build();
2.加载数据vtkPolyData,vtkPoints
VTK_CREATE(vtkPolyData,cube);
VTK_CREATE(vtkPoints,points);
VTK_CREATE(vtkCellArray,polys);
VTK_CREATE(vtkPolyDataMapper,mapper);
//读取m_cur的point信息
VTK_CREATE(vtkDoubleArray, scalarArray);
scalarArray->SetName("scalar");
for(i=0;i<sData.mapNodeInfo.size();i++)
{
PGView::PosXYZ pos1 = sData.mapNodeInfo[i];
points->InsertPoint(i,pos1.dx,pos1.dy,pos1.dz);
scalarArray->InsertNextTuple1(pos1.dx);
}
for (i=0; i<sData.vecEles.size(); i++)
{
PGView::stElement stEle = sData.vecEles[i];
vtkIdType* pt= new vtkIdType[stEle.vecNS.size()];
for(int j =0;j<stEle.vecNS.size();++j)
pt[j] = stEle.vecNS[j];
polys->InsertNextCell(stEle.vecNS.size(),pt);
}
// We now assign the pieces to the vtkPolyData.
cube->SetPoints(points);
cube->GetPointData()->SetScalars(scalarArray);
cube->SetPolys(polys);
mapper->SetInputData(cube);
//绘制所有的面
vtkScalarsToColors* pColorTable = m_scalarBar->GetScalarBarActor()->GetLookupTable();
double bounds[6];
cube->GetBounds(bounds);
m_scalarMin = bounds[0];
m_scalarMax = bounds[1];
mapper->SetLookupTable(pColorTable);
mapper->SetScalarRange(m_scalarMin, m_scalarMax);
// mapper->ScalarVisibilityOn();
m_Actor->SetMapper(mapper);
m_CurVtkWgt->defaultRenderer()->ResetCamera();
m_CurVtkWgt->GetRenderWindow()->Render();
m_CurVtkWgt->update();
3.vtkDoubleArray的数据标识
scalarArray->InsertNextTuple1(pos1.dx);//点的x值为数据的标识和操作位
cube->GetPointData()->SetScalars(scalarArray);
4.获取数据的范围vtkPolyData::GetBounds
double bounds[6];
cube->GetBounds(bounds);
//0,1-xmin,xmax;2,3ymin,ymax;4,5zmin,zmax
mapper->SetLookupTable(pColorTable);//设置渐变色
mapper->SetScalarRange(m_scalarMin, m_scalarMax);//设置渐变色的范围