新建对象的方式有两种一种是智能指针,一种就是new+delete
本文也不完全是自己原创的东西,也是参考别人的BLOG。
首先,定义一个立方体,点+ 面;
而后,为立方体的每一个点设置属性值;
// 设定每个顶点的标量值
cube->GetPointData()->SetScalars(scalars);
在建立颜色表的同时需要连接 属性值/标量值~~~
// 设置颜色表中的颜色
pColorTable->SetNumberOfColors(8);
/*pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);*/
pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);
pColorTable->SetTableValue(1,0.0,1.0,0.0,1.0);
pColorTable->SetTableValue(2,1.0,1.0,0.0,1.0);
pColorTable->SetTableValue(3,0.0,0.0,1.0,1.0);
pColorTable->SetTableValue(4,1.0,0.0,1.0,1.0);
pColorTable->SetTableValue(5,0.0,1.0,1.0,1.0);
pColorTable->SetTableValue(6,1.0,1.0,1.0,1.0);
pColorTable->SetTableValue(7,0.0,0.0,0.0,1.0);
pColorTable->Build();
颜色映射的过程主要包括以下步骤:
1)定义颜色表,在颜色表中用数组保存所定义的颜色组分(红、绿、蓝)。
2)将颜色表和属性数据关联。
3)根据属性数据的最大、最小值建立颜色索引
#include "stdafx.h"
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include <vtkLookupTable.h>
int _tmain(int argc, _TCHAR* argv[])
{
int i;
//定义立方体的顶点坐标
static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
//定义单元,每4个顶点建立一个四边形单元,共计6个单元
static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
//创建对象
vtkPolyData *cube = vtkPolyData::New();
vtkPoints *points = vtkPoints::New();
vtkCellArray *polys = vtkCellArray::New();
//存储标量值
vtkFloatArray *scalars = vtkFloatArray::New();
//存储顶点
for(i=0;i<8;i++)points->InsertPoint(i,x[i]);
//设定单元
for(i=0;i<6;i++)polys->InsertNextCell(4,pts[i]);
//设定每个顶点的标量值
for(i=0;i<8;i++)scalars->InsertTuple1(i,i);
//创建多边形数据
cube->SetPoints(points);
//设定单元类型为多边形
cube->SetPolys(polys);
//设定每个顶点的标量值
cube->GetPointData()->SetScalars(scalars);
points->Delete();
polys->Delete();
scalars->Delete();
//定义颜色映射表
vtkLookupTable *pColorTable=vtkLookupTable::New();
//设置颜色表中的颜色
pColorTable->SetNumberOfColors(8);
/*pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);*/
pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);
pColorTable->SetTableValue(1,0.0,1.0,0.0,1.0);
pColorTable->SetTableValue(2,1.0,1.0,0.0,1.0);
pColorTable->SetTableValue(3,0.0,0.0,1.0,1.0);
pColorTable->SetTableValue(4,1.0,0.0,1.0,1.0);
pColorTable->SetTableValue(5,0.0,1.0,1.0,1.0);
pColorTable->SetTableValue(6,1.0,1.0,1.0,1.0);
pColorTable->SetTableValue(7,0.0,0.0,0.0,1.0);
pColorTable->Build();
//数据映射
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInputData(cube);
cubeMapper->SetScalarRange(0,7);
cubeMapper->SetLookupTable(pColorTable);
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
//绘制
vtkCamera *camera = vtkCamera::New();
camera->SetPosition(1,1,1);
camera->SetFocalPoint(0,1,0);
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
renWin->Render();
iren->Start();
//删除对象
cube->Delete();
cubeMapper->Delete();
cubeActor->Delete();
camera->Delete();
renderer->Delete();
renWin->Delete();
iren->Delete();
pColorTable->Delete();
return 0;
}
结果图: