VTK lookuptable创建颜色映射表

新建对象的方式有两种一种是智能指针,一种就是new+delete

本文也不完全是自己原创的东西,也是参考别人的BLOG。

首先,定义一个立方体,点+ 面;

而后,为立方体的每一个点设置属性值;

       //   设定每个顶点的标量值
cube->GetPointData()->SetScalars(scalars);

在建立颜色表的同时需要连接  属性值/标量值~~~

        //  设置颜色表中的颜色
pColorTable->SetNumberOfColors(8);
/*pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);*/
pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);
pColorTable->SetTableValue(1,0.0,1.0,0.0,1.0);
pColorTable->SetTableValue(2,1.0,1.0,0.0,1.0);
pColorTable->SetTableValue(3,0.0,0.0,1.0,1.0);
pColorTable->SetTableValue(4,1.0,0.0,1.0,1.0);
pColorTable->SetTableValue(5,0.0,1.0,1.0,1.0);
pColorTable->SetTableValue(6,1.0,1.0,1.0,1.0);
pColorTable->SetTableValue(7,0.0,0.0,0.0,1.0);
pColorTable->Build();



颜色映射的过程主要包括以下步骤:
    1)定义颜色表,在颜色表中用数组保存所定义的颜色组分(红、绿、蓝)。
     2)将颜色表和属性数据关联。
     3)根据属性数据的最大、最小值建立颜色索引

#include "stdafx.h"

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include <vtkLookupTable.h>

int _tmain(int argc, _TCHAR* argv[])
{
	int i;
	//定义立方体的顶点坐标
	static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
	//定义单元,每4个顶点建立一个四边形单元,共计6个单元
	static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
	//创建对象
	vtkPolyData *cube = vtkPolyData::New();
	vtkPoints *points = vtkPoints::New();
	vtkCellArray *polys = vtkCellArray::New();
	//存储标量值
	vtkFloatArray *scalars = vtkFloatArray::New();
	//存储顶点
	for(i=0;i<8;i++)points->InsertPoint(i,x[i]);
	//设定单元
	for(i=0;i<6;i++)polys->InsertNextCell(4,pts[i]);
	//设定每个顶点的标量值
	for(i=0;i<8;i++)scalars->InsertTuple1(i,i);
	//创建多边形数据
	cube->SetPoints(points);
	//设定单元类型为多边形
	cube->SetPolys(polys);
	//设定每个顶点的标量值
	cube->GetPointData()->SetScalars(scalars);
	points->Delete();
	polys->Delete();
	scalars->Delete();
	//定义颜色映射表
	vtkLookupTable *pColorTable=vtkLookupTable::New();
	//设置颜色表中的颜色
	pColorTable->SetNumberOfColors(8);
	/*pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);*/
	pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);
	pColorTable->SetTableValue(1,0.0,1.0,0.0,1.0);
	pColorTable->SetTableValue(2,1.0,1.0,0.0,1.0);
	pColorTable->SetTableValue(3,0.0,0.0,1.0,1.0);
	pColorTable->SetTableValue(4,1.0,0.0,1.0,1.0);
	pColorTable->SetTableValue(5,0.0,1.0,1.0,1.0);
	pColorTable->SetTableValue(6,1.0,1.0,1.0,1.0);
	pColorTable->SetTableValue(7,0.0,0.0,0.0,1.0);
	pColorTable->Build();
	//数据映射
	vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
	cubeMapper->SetInputData(cube);
	cubeMapper->SetScalarRange(0,7);
	cubeMapper->SetLookupTable(pColorTable);
	vtkActor *cubeActor = vtkActor::New();
	cubeActor->SetMapper(cubeMapper);
	//绘制
	vtkCamera *camera = vtkCamera::New();
	camera->SetPosition(1,1,1);
	camera->SetFocalPoint(0,1,0);
	vtkRenderer *renderer = vtkRenderer::New();
	vtkRenderWindow *renWin = vtkRenderWindow::New();
	renWin->AddRenderer(renderer);
	vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
	iren->SetRenderWindow(renWin);
	renderer->AddActor(cubeActor);
	renderer->SetActiveCamera(camera);
	renderer->ResetCamera();
	renderer->SetBackground(1,1,1);
	renWin->SetSize(300,300);
	renWin->Render();
	iren->Start();
	//删除对象
	cube->Delete();
	cubeMapper->Delete();
	cubeActor->Delete();
	camera->Delete();
	renderer->Delete();
	renWin->Delete();
	iren->Delete();
	pColorTable->Delete();

	return 0;

}
结果图:

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VTK 中,可以使用 vtkColorTransferFunction 来创建颜色映射,它将标量值映射到 RGB 颜色。以下是一个简单的示例代码,演示如何使用 vtkColorTransferFunction 来为 PolyData 显示颜色: ```python import vtk # 创建一个 PolyData points = vtk.vtkPoints() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(1, 0, 0) points.InsertNextPoint(0, 1, 0) points.InsertNextPoint(1, 1, 0) polydata = vtk.vtkPolyData() polydata.SetPoints(points) # 添加标量数据 scalars = vtk.vtkFloatArray() scalars.SetNumberOfComponents(1) scalars.SetName("Scalars") scalars.InsertNextValue(0) scalars.InsertNextValue(0.5) scalars.InsertNextValue(0.8) scalars.InsertNextValue(1) polydata.GetPointData().SetScalars(scalars) # 创建颜色映射 color_transfer_function = vtk.vtkColorTransferFunction() color_transfer_function.AddRGBPoint(0, 1, 0, 0) color_transfer_function.AddRGBPoint(0.5, 0, 1, 0) color_transfer_function.AddRGBPoint(1, 0, 0, 1) # 创建 mapper 和 actor mapper = vtk.vtkPolyDataMapper() mapper.SetInputData(polydata) mapper.SetLookupTable(color_transfer_function) actor = vtk.vtkActor() actor.SetMapper(mapper) # 创建 renderer 和 render window renderer = vtk.vtkRenderer() renderer.AddActor(actor) render_window = vtk.vtkRenderWindow() render_window.AddRenderer(renderer) # 创建交互器并启动渲染 interactor = vtk.vtkRenderWindowInteractor() interactor.SetRenderWindow(render_window) render_window.Render() interactor.Start() ``` 在这个示例中,我们创建了一个简单的 PolyData,并为它添加了标量数据。然后,我们使用 vtkColorTransferFunction 创建了一个颜色映射,并将其设置为 PolyData 的 mapper 的查找。最后,我们创建了一个 actor 并将其添加到 renderer 中,启动了渲染过程。
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