一、API概念
1、Spine.AnimationState支持的事件:
2、Start:当动画开始播放;
3、End:当动画被清除或中断;
4、Complete:当动画完成它全部的持续时间;
5、Event:当检测到用户自定义的事件;
二、使用
private List<System.Action> mUnRegisterEventActions = new List<System.Action>();
public void UseSpine()
{
// xxxSpine 是 SkeletonGraphic 类型的变量
PlaySpineAddEvent(xxxSpine, "spine动画文件", false, () =>
{
leftSpine.AnimationState.SetAnimation(0, "spine动画文件执行Anim的名称", true);
});
}
// 执行Spined动画并添加事件
public void PlaySpineAddEvent(SkeletonGraphic anim, string name, bool isLoop = false, System.Action action = null)
{
anim.AnimationState.SetAnimation(0, name, isLoop);
TrackEntryDelegate ac = delegate
{
action();
};
anim.AnimationState.Complete += ac;
mUnRegisterEventActions.Add(() =>
{
anim.AnimationState.Complete -= ac;
});
}
public void UnRegisterAll()
{
mUnRegisterEventActions.ForEach(action => action());
mUnRegisterEventActions.Clear();
}