这是一个让飞船绕着地球的小游戏
我们得先知道如何加载图片和把图片显示在我们的窗口屏幕上
1、加载位图:space = pygame.image.load(“space.png”)
支持的文件类型有jpg,png,gif,bmp,pcx,tga,tif,lbm,pbm,pgm,ppm,xpm
2、绘制背景
screen.blit(space,(0,0)) 图片的左上角位于0,0位置
import pygame,sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("飞船绕行")
space = pygame.image.load("space.png")
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
sys.exit()
screen.blit(space,(0,0))
pygame.display.update()
第二步同理绘制地球
我们可以使用get_size()获取图片的宽度,高度,方便我们在程序中调整大小,而不是通过绘图软件
如:
planet = pygame.image.load(“planet.png”)
width,height = planet.get_size()
screen.blit(planet,(400-width/2,300-height/2))
绘制飞船
我们可以使用缩放函数,把飞船调整为合适的大小
pygame.transform.smoothscale()
设置环绕地球的轨道
我们让飞船绕行星轨道飞行,并且让其在飞行的过程中使自身旋转,保持正面总是指向其移动的方向
import sys, random, math, pygame
from pygame.locals import *
#显示飞船的坐标
class Point(object):
def __init__(self, x, y):
self.__x = x
self.__y = y
#X property
def getx(self): return self.__x
def setx(self, x): self.__x = x
x = property(getx, setx)
#Y property
def gety(self): return self.__y
def sety(self, y): self.__y = y
y = property(gety, sety)
def __str__(self):
return "{X:" + "{:.0f}".format(self.__x) + \
",Y:" + "{:.0f}".format(self.__y) + "}"
#绘制文本内容的函数
def print_text(font, x, y, text, color=(255,255,255)):
imgText = font.render(text, True, color)
screen.blit(imgText, (x,y))
#改变角度
def wrap_angle(angle):
return angle % 360
pygame.init() #初始化游戏
screen = pygame.display.set_mode((800,600)) #设置窗口大小
pygame.display.set_caption("Orbit Demo") #设置标题
font = pygame.font.Font(None, 18) #设置字体
#load bitmaps
space = pygame.image.load("space.png").convert_alpha() #加载背景图片
planet = pygame.image.load("planet2.png").convert_alpha() #加载地球图片
ship = pygame.image.load("freelance.png").convert_alpha() #加载飞船图片
width,height = ship.get_size() #获取飞船的宽度,高度
ship = pygame.transform.smoothscale(ship, (width//2, height//2)) #缩放飞船
radius = 250 #轨道的半径
angle = 0.0 #初始角度
pos = Point(0,0) #记录飞船的位置
old_pos = Point(0,0)
#repeating loop
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
#draw background
screen.blit(space, (0,0)) #绘制背景
#draw planet
width,height = planet.get_size() #绘制地球
screen.blit(planet, (400-width/2,300-height/2))
#move the ship
angle = wrap_angle(angle - 0.1) #让飞船在圆周轨道上移动
pos.x = math.sin( math.radians(angle) ) * radius
pos.y = math.cos( math.radians(angle) ) * radius
#rotate the ship
delta_x = ( pos.x - old_pos.x ) #让飞船旋转
delta_y = ( pos.y - old_pos.y )
rangle = math.atan2(delta_y, delta_x)
rangled = wrap_angle( -math.degrees(rangle) )
scratch_ship = pygame.transform.rotate(ship, rangled)
#draw the ship
width,height = scratch_ship.get_size()
x = 400+pos.x-width//2
y = 300+pos.y-height//2
screen.blit(scratch_ship, (x,y))
print_text(font, 0, 0, "Orbit: " + "{:.0f}".format(angle))
print_text(font, 0, 20, "Rotation: " + "{:.2f}".format(rangle))
print_text(font, 0, 40, "Position: " + str(pos))
print_text(font, 0, 60, "Old Pos: " + str(old_pos))
pygame.display.update()
#remember position
old_pos.x = pos.x #不断让坐标进行变化
old_pos.y = pos.y