【PyQt5毕业设计】俄罗斯方块的设计和实现1(待完全实现)

前期准备

代码由四个类组成:Tetris, Board, Tetrominoe和Shape。

  • Tetris类创建游戏
  • Board是游戏主要逻辑
  • Tetrominoe包含了所有的砖块
  • Shape是所有砖块的代码

反思总结

  1. 该设计难度较大
  2. 对很多类方法还是不清楚
  3. 更是对细节代码的把握不好

俄罗斯方块

#!/usr/bin/python3
# -*- coding: utf-8 -*-

"""
ZetCode PyQt5 tutorial 

This is a Tetris game clone.

Author: Jan Bodnar
Website: zetcode.com 
Last edited: August 2017
"""

from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
from PyQt5.QtGui import QPainter, QColor
import sys, random


# 游戏类
class Tetris(QMainWindow):

    def __init__(self):
        super().__init__()

        self.initUI()

    def initUI(self):
        '''initiates application UI'''

        self.tboard = Board(self)  # 构建board对象
        self.setCentralWidget(self.tboard)

        self.statusbar = self.statusBar()  # 创建状态栏
        self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)  # 将自定义信号和内建方法连接起来

        self.tboard.start()  # 使用类中的方法开始游戏

        self.resize(180, 380)
        self.center()  # 自定义的center方法
        self.setWindowTitle('Tetris')
        self.show()

    def center(self):
        '''centers the window on the screen'''

        screen = QDesktopWidget().screenGeometry()  # 拿到屏幕的集合形状
        size = self.geometry()
        self.move((screen.width() - size.width()) / 2,  # 将主窗口移动要屏幕中央的思路
                  (screen.height() - size.height()) / 2)


# 游戏逻辑的实现
class Board(QFrame):
    # 自定义signal 在前面定义好类变量
    msg2Statusbar = pyqtSignal(str)

    BoardWidth = 10
    BoardHeight = 22
    Speed = 300

    def __init__(self, parent):
        super().__init__(parent)

        self.initBoard()

    # 只在类构造函数初始化的时候执行一次
    def initBoard(self):
        '''initiates board'''

        self.timer = QBasicTimer()  # 用QtCore.QBasicTimer()创建一个游戏循环
        self.isWaitingAfterLine = False

        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()  # 清除游戏主面板中的内容

    def shapeAt(self, x, y):  # 确定游戏面板中砖块的形状
        '''determines shape at the board position'''

        return self.board[(y * Board.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):  # 在游戏面板中设置一个性转
        '''sets a shape at the board'''

        self.board[(y * Board.BoardWidth) + x] = shape

    def squareWidth(self):  # 拿到正方形的宽度
        '''returns the width of one square'''

        return self.contentsRect().width() // Board.BoardWidth

    def squareHeight(self):
        '''returns the height of one square'''

        return self.contentsRect().height() // Board.BoardHeight

    def start(self):  # 开始游戏的自建方法
        '''starts game'''

        if self.isPaused:
            return

        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()

        self.msg2Statusbar.emit(str(self.numLinesRemoved))  # 游戏开始释放信号

        self.newPiece()  #
        self.timer.start(Board.Speed, self)

    def pause(self):  # 暂停游戏
        '''pauses game'''

        if not self.isStarted:
            return

        self.isPaused = not self.isPaused

        if self.isPaused:
            self.timer.stop()
            self.msg2Statusbar.emit("paused")

        else:
            self.timer.start(Board.Speed, self)
            self.msg2Statusbar.emit(str(self.numLinesRemoved))

        self.update()

    # 游戏的逻辑类,在游戏开始之前将游戏里所有砖块的形状绘制好
    def paintEvent(self, event):
        '''paints all shapes of the game'''

        painter = QPainter(self)
        rect = self.contentsRect()

        boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()

        for i in range(Board.BoardHeight):
            for j in range(Board.BoardWidth):
                shape = self.shapeAt(j, Board.BoardHeight - i - 1)

                if shape != Tetrominoe.NoShape:
                    self.drawSquare(painter,
                                    rect.left() + j * self.squareWidth(),
                                    boardTop + i * self.squareHeight(), shape)

        if self.curPiece.shape() != Tetrominoe.NoShape:

            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                                boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                                self.curPiece.shape())

    def keyPressEvent(self, event):  # 重写处理按键的事件
        '''processes key press events'''

        if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
            super(Board, self).keyPressEvent(event)
            return

        key = event.key()

        if key == Qt.Key_P:
            self.pause()
            return

        if self.isPaused:
            return

        elif key == Qt.Key_Left:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)

        elif key == Qt.Key_Right:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)

        elif key == Qt.Key_Down:
            self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)

        elif key == Qt.Key_Up:
            self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)

        elif key == Qt.Key_Space:
            self.dropDown()

        elif key == Qt.Key_D:
            self.oneLineDown()

        else:
            super(Board, self).keyPressEvent(event)

    # 处理时间事件的专用方法,重写对应类中的方法即可
    def timerEvent(self, event):
        '''handles timer event'''

        if event.timerId() == self.timer.timerId():

            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()

        else:
            super(Board, self).timerEvent(event)

    # 重开游戏的时候将游戏面板中的内容全部清除
    def clearBoard(self):
        '''clears shapes from the board'''

        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)

    def dropDown(self):
        '''drops down a shape'''

        newY = self.curY

        while newY > 0:

            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break

            newY -= 1

        self.pieceDropped()

    def oneLineDown(self):  # 沿着一条线,画出一个形状
        '''goes one line down with a shape'''

        if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
            self.pieceDropped()

    #
    def pieceDropped(self):
        '''after dropping shape, remove full lines and create new shape'''

        for i in range(4):
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())

        self.removeFullLines()

        if not self.isWaitingAfterLine:
            self.newPiece()

    # 消除完整的一行砖块
    def removeFullLines(self):
        '''removes all full lines from the board'''

        numFullLines = 0
        rowsToRemove = []

        for i in range(Board.BoardHeight):

            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1

            if n == 10:
                rowsToRemove.append(i)

        rowsToRemove.reverse()

        for m in rowsToRemove:

            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

        numFullLines = numFullLines + len(rowsToRemove)

        if numFullLines > 0:
            self.numLinesRemoved = self.numLinesRemoved + numFullLines
            self.msg2Statusbar.emit(str(self.numLinesRemoved))

            self.isWaitingAfterLine = True
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.update()

    # 创造一个新形状,生成下一个要出来的方块
    def newPiece(self):
        '''creates a new shape'''

        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

        if not self.tryMove(self.curPiece, self.curX, self.curY):
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit("Game over")

    # 移动一个砖块
    def tryMove(self, newPiece, newX, newY):
        '''tries to move a shape'''

        for i in range(4):

            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)

            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False

            if self.shapeAt(x, y) != Tetrominoe.NoShape:
                return False

        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()

        return True

    def drawSquare(self, painter, x, y, shape):
        '''draws a square of a shape'''

        colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                      0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]

        color = QColor(colorTable[shape])
        painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
                         self.squareHeight() - 2, color)

        painter.setPen(color.lighter())
        painter.drawLine(x, y + self.squareHeight() - 1, x, y)
        painter.drawLine(x, y, x + self.squareWidth() - 1, y)

        painter.setPen(color.darker())
        painter.drawLine(x + 1, y + self.squareHeight() - 1,
                         x + self.squareWidth() - 1, y + self.squareHeight() - 1)
        painter.drawLine(x + self.squareWidth() - 1,
                         y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)


# 包含所有砖块
class Tetrominoe(object):
    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5  # 正方形形状
    LShape = 6
    MirroredLShape = 7


# 所有砖块的代码
class Shape(object):
    coordsTable = (
        ((0, 0), (0, 0), (0, 0), (0, 0)),
        ((0, -1), (0, 0), (-1, 0), (-1, 1)),
        ((0, -1), (0, 0), (1, 0), (1, 1)),
        ((0, -1), (0, 0), (0, 1), (0, 2)),
        ((-1, 0), (0, 0), (1, 0), (0, 1)),
        ((0, 0), (1, 0), (0, 1), (1, 1)),
        ((-1, -1), (0, -1), (0, 0), (0, 1)),
        ((1, -1), (0, -1), (0, 0), (0, 1))
    )

    def __init__(self):

        self.coords = [[0, 0] for i in range(4)]
        self.pieceShape = Tetrominoe.NoShape

        self.setShape(Tetrominoe.NoShape)  # 默认执行noshape

    def shape(self):
        '''returns shape'''

        return self.pieceShape

    def setShape(self, shape):
        '''sets a shape'''

        table = Shape.coordsTable[shape]

        for i in range(4):
            for j in range(2):
                self.coords[i][j] = table[i][j]

        self.pieceShape = shape

    def setRandomShape(self):
        '''chooses a random shape'''

        self.setShape(random.randint(1, 7))

    def x(self, index):  # 拿到x的坐标
        '''returns x coordinate'''

        return self.coords[index][0]

    def y(self, index):  # 获取y的坐标
        '''returns y coordinate'''

        return self.coords[index][1]

    def setX(self, index, x):  # 重设x的坐标位置
        '''sets x coordinate'''

        self.coords[index][0] = x

    def setY(self, index, y):  # 重设y的坐标位置
        '''sets y coordinate'''

        self.coords[index][1] = y

    def minX(self):  # 拿到x坐标的最小值
        '''returns min x value'''

        m = self.coords[0][0]
        for i in range(4):
            m = min(m, self.coords[i][0])

        return m

    def maxX(self):  # 拿到x坐标的最大值
        '''returns max x value'''

        m = self.coords[0][0]
        for i in range(4):
            m = max(m, self.coords[i][0])

        return m

    def minY(self):  # 拿到y坐标的最大值
        '''returns min y value'''

        m = self.coords[0][1]
        for i in range(4):
            m = min(m, self.coords[i][1])

        return m

    def maxY(self):  # 拿到y坐标的最大值
        '''returns max y value'''

        m = self.coords[0][1]
        for i in range(4):
            m = max(m, self.coords[i][1])

        return m

    def rotateLeft(self):  # 向左旋转砖块
        '''rotates shape to the left'''

        if self.pieceShape == Tetrominoe.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape

        for i in range(4):
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))

        return result

    def rotateRight(self):  # 向右旋转砖块
        '''rotates shape to the right'''

        if self.pieceShape == Tetrominoe.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape

        for i in range(4):
            result.setX(i, -self.y(i))
            result.setY(i, self.x(i))

        return result


# 程序的主入口
if __name__ == '__main__':
    app = QApplication([])
    tetris = Tetris()  # 程序的入口
    sys.exit(app.exec_())


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