前期准备
代码由四个类组成:Tetris, Board, Tetrominoe和Shape。
- Tetris类创建游戏
- Board是游戏主要逻辑
- Tetrominoe包含了所有的砖块
- Shape是所有砖块的代码
反思总结
- 该设计难度较大
- 对很多类方法还是不清楚
- 更是对细节代码的把握不好
俄罗斯方块
#!/usr/bin/python3
# -*- coding: utf-8 -*-
"""
ZetCode PyQt5 tutorial
This is a Tetris game clone.
Author: Jan Bodnar
Website: zetcode.com
Last edited: August 2017
"""
from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
from PyQt5.QtGui import QPainter, QColor
import sys, random
# 游戏类
class Tetris(QMainWindow):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
'''initiates application UI'''
self.tboard = Board(self) # 构建board对象
self.setCentralWidget(self.tboard)
self.statusbar = self.statusBar() # 创建状态栏
self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage) # 将自定义信号和内建方法连接起来
self.tboard.start() # 使用类中的方法开始游戏
self.resize(180, 380)
self.center() # 自定义的center方法
self.setWindowTitle('Tetris')
self.show()
def center(self):
'''centers the window on the screen'''
screen = QDesktopWidget().screenGeometry() # 拿到屏幕的集合形状
size = self.geometry()
self.move((screen.width() - size.width()) / 2, # 将主窗口移动要屏幕中央的思路
(screen.height() - size.height()) / 2)
# 游戏逻辑的实现
class Board(QFrame):
# 自定义signal 在前面定义好类变量
msg2Statusbar = pyqtSignal(str)
BoardWidth = 10
BoardHeight = 22
Speed = 300
def __init__(self, parent):
super().__init__(parent)
self.initBoard()
# 只在类构造函数初始化的时候执行一次
def initBoard(self):
'''initiates board'''
self.timer = QBasicTimer() # 用QtCore.QBasicTimer()创建一个游戏循环
self.isWaitingAfterLine = False
self.curX = 0
self.curY = 0
self.numLinesRemoved = 0
self.board = []
self.setFocusPolicy(Qt.StrongFocus)
self.isStarted = False
self.isPaused = False
self.clearBoard() # 清除游戏主面板中的内容
def shapeAt(self, x, y): # 确定游戏面板中砖块的形状
'''determines shape at the board position'''
return self.board[(y * Board.BoardWidth) + x]
def setShapeAt(self, x, y, shape): # 在游戏面板中设置一个性转
'''sets a shape at the board'''
self.board[(y * Board.BoardWidth) + x] = shape
def squareWidth(self): # 拿到正方形的宽度
'''returns the width of one square'''
return self.contentsRect().width() // Board.BoardWidth
def squareHeight(self):
'''returns the height of one square'''
return self.contentsRect().height() // Board.BoardHeight
def start(self): # 开始游戏的自建方法
'''starts game'''
if self.isPaused:
return
self.isStarted = True
self.isWaitingAfterLine = False
self.numLinesRemoved = 0
self.clearBoard()
self.msg2Statusbar.emit(str(self.numLinesRemoved)) # 游戏开始释放信号
self.newPiece() #
self.timer.start(Board.Speed, self)
def pause(self): # 暂停游戏
'''pauses game'''
if not self.isStarted:
return
self.isPaused = not self.isPaused
if self.isPaused:
self.timer.stop()
self.msg2Statusbar.emit("paused")
else:
self.timer.start(Board.Speed, self)
self.msg2Statusbar.emit(str(self.numLinesRemoved))
self.update()
# 游戏的逻辑类,在游戏开始之前将游戏里所有砖块的形状绘制好
def paintEvent(self, event):
'''paints all shapes of the game'''
painter = QPainter(self)
rect = self.contentsRect()
boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
for i in range(Board.BoardHeight):
for j in range(Board.BoardWidth):
shape = self.shapeAt(j, Board.BoardHeight - i - 1)
if shape != Tetrominoe.NoShape:
self.drawSquare(painter,
rect.left() + j * self.squareWidth(),
boardTop + i * self.squareHeight(), shape)
if self.curPiece.shape() != Tetrominoe.NoShape:
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.drawSquare(painter, rect.left() + x * self.squareWidth(),
boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
self.curPiece.shape())
def keyPressEvent(self, event): # 重写处理按键的事件
'''processes key press events'''
if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
super(Board, self).keyPressEvent(event)
return
key = event.key()
if key == Qt.Key_P:
self.pause()
return
if self.isPaused:
return
elif key == Qt.Key_Left:
self.tryMove(self.curPiece, self.curX - 1, self.curY)
elif key == Qt.Key_Right:
self.tryMove(self.curPiece, self.curX + 1, self.curY)
elif key == Qt.Key_Down:
self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
elif key == Qt.Key_Up:
self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
elif key == Qt.Key_Space:
self.dropDown()
elif key == Qt.Key_D:
self.oneLineDown()
else:
super(Board, self).keyPressEvent(event)
# 处理时间事件的专用方法,重写对应类中的方法即可
def timerEvent(self, event):
'''handles timer event'''
if event.timerId() == self.timer.timerId():
if self.isWaitingAfterLine:
self.isWaitingAfterLine = False
self.newPiece()
else:
self.oneLineDown()
else:
super(Board, self).timerEvent(event)
# 重开游戏的时候将游戏面板中的内容全部清除
def clearBoard(self):
'''clears shapes from the board'''
for i in range(Board.BoardHeight * Board.BoardWidth):
self.board.append(Tetrominoe.NoShape)
def dropDown(self):
'''drops down a shape'''
newY = self.curY
while newY > 0:
if not self.tryMove(self.curPiece, self.curX, newY - 1):
break
newY -= 1
self.pieceDropped()
def oneLineDown(self): # 沿着一条线,画出一个形状
'''goes one line down with a shape'''
if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
self.pieceDropped()
#
def pieceDropped(self):
'''after dropping shape, remove full lines and create new shape'''
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.setShapeAt(x, y, self.curPiece.shape())
self.removeFullLines()
if not self.isWaitingAfterLine:
self.newPiece()
# 消除完整的一行砖块
def removeFullLines(self):
'''removes all full lines from the board'''
numFullLines = 0
rowsToRemove = []
for i in range(Board.BoardHeight):
n = 0
for j in range(Board.BoardWidth):
if not self.shapeAt(j, i) == Tetrominoe.NoShape:
n = n + 1
if n == 10:
rowsToRemove.append(i)
rowsToRemove.reverse()
for m in rowsToRemove:
for k in range(m, Board.BoardHeight):
for l in range(Board.BoardWidth):
self.setShapeAt(l, k, self.shapeAt(l, k + 1))
numFullLines = numFullLines + len(rowsToRemove)
if numFullLines > 0:
self.numLinesRemoved = self.numLinesRemoved + numFullLines
self.msg2Statusbar.emit(str(self.numLinesRemoved))
self.isWaitingAfterLine = True
self.curPiece.setShape(Tetrominoe.NoShape)
self.update()
# 创造一个新形状,生成下一个要出来的方块
def newPiece(self):
'''creates a new shape'''
self.curPiece = Shape()
self.curPiece.setRandomShape()
self.curX = Board.BoardWidth // 2 + 1
self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
if not self.tryMove(self.curPiece, self.curX, self.curY):
self.curPiece.setShape(Tetrominoe.NoShape)
self.timer.stop()
self.isStarted = False
self.msg2Statusbar.emit("Game over")
# 移动一个砖块
def tryMove(self, newPiece, newX, newY):
'''tries to move a shape'''
for i in range(4):
x = newX + newPiece.x(i)
y = newY - newPiece.y(i)
if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
return False
if self.shapeAt(x, y) != Tetrominoe.NoShape:
return False
self.curPiece = newPiece
self.curX = newX
self.curY = newY
self.update()
return True
def drawSquare(self, painter, x, y, shape):
'''draws a square of a shape'''
colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
color = QColor(colorTable[shape])
painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
self.squareHeight() - 2, color)
painter.setPen(color.lighter())
painter.drawLine(x, y + self.squareHeight() - 1, x, y)
painter.drawLine(x, y, x + self.squareWidth() - 1, y)
painter.setPen(color.darker())
painter.drawLine(x + 1, y + self.squareHeight() - 1,
x + self.squareWidth() - 1, y + self.squareHeight() - 1)
painter.drawLine(x + self.squareWidth() - 1,
y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
# 包含所有砖块
class Tetrominoe(object):
NoShape = 0
ZShape = 1
SShape = 2
LineShape = 3
TShape = 4
SquareShape = 5 # 正方形形状
LShape = 6
MirroredLShape = 7
# 所有砖块的代码
class Shape(object):
coordsTable = (
((0, 0), (0, 0), (0, 0), (0, 0)),
((0, -1), (0, 0), (-1, 0), (-1, 1)),
((0, -1), (0, 0), (1, 0), (1, 1)),
((0, -1), (0, 0), (0, 1), (0, 2)),
((-1, 0), (0, 0), (1, 0), (0, 1)),
((0, 0), (1, 0), (0, 1), (1, 1)),
((-1, -1), (0, -1), (0, 0), (0, 1)),
((1, -1), (0, -1), (0, 0), (0, 1))
)
def __init__(self):
self.coords = [[0, 0] for i in range(4)]
self.pieceShape = Tetrominoe.NoShape
self.setShape(Tetrominoe.NoShape) # 默认执行noshape
def shape(self):
'''returns shape'''
return self.pieceShape
def setShape(self, shape):
'''sets a shape'''
table = Shape.coordsTable[shape]
for i in range(4):
for j in range(2):
self.coords[i][j] = table[i][j]
self.pieceShape = shape
def setRandomShape(self):
'''chooses a random shape'''
self.setShape(random.randint(1, 7))
def x(self, index): # 拿到x的坐标
'''returns x coordinate'''
return self.coords[index][0]
def y(self, index): # 获取y的坐标
'''returns y coordinate'''
return self.coords[index][1]
def setX(self, index, x): # 重设x的坐标位置
'''sets x coordinate'''
self.coords[index][0] = x
def setY(self, index, y): # 重设y的坐标位置
'''sets y coordinate'''
self.coords[index][1] = y
def minX(self): # 拿到x坐标的最小值
'''returns min x value'''
m = self.coords[0][0]
for i in range(4):
m = min(m, self.coords[i][0])
return m
def maxX(self): # 拿到x坐标的最大值
'''returns max x value'''
m = self.coords[0][0]
for i in range(4):
m = max(m, self.coords[i][0])
return m
def minY(self): # 拿到y坐标的最大值
'''returns min y value'''
m = self.coords[0][1]
for i in range(4):
m = min(m, self.coords[i][1])
return m
def maxY(self): # 拿到y坐标的最大值
'''returns max y value'''
m = self.coords[0][1]
for i in range(4):
m = max(m, self.coords[i][1])
return m
def rotateLeft(self): # 向左旋转砖块
'''rotates shape to the left'''
if self.pieceShape == Tetrominoe.SquareShape:
return self
result = Shape()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, self.y(i))
result.setY(i, -self.x(i))
return result
def rotateRight(self): # 向右旋转砖块
'''rotates shape to the right'''
if self.pieceShape == Tetrominoe.SquareShape:
return self
result = Shape()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, -self.y(i))
result.setY(i, self.x(i))
return result
# 程序的主入口
if __name__ == '__main__':
app = QApplication([])
tetris = Tetris() # 程序的入口
sys.exit(app.exec_())