Android音频模块启动流程分析记录

本文基于 Android 9.0 进行分析

自Android6.0后,Audio模块便和Media模块分离开,成为独立模块。

它的启动入口位于:
frameworks/av/media/audioserver/main_audioserver.cpp
由frameworks/av/media/audioserver/audioserver.rc文件引导.主要作用是调用了AudioFlinger和AudioPolicyService这两大模块的初始化接口。

1.设备开机,系统启动时将执行 /system/etc/init/audioserver.rc ,运行 /system/bin/ 目录下的 audioserver 服务。audioserver.rc 内容如下:

service audioserver /system/bin/audioserver
    class core
    user audioserver
    # media gid needed for /dev/fm (radio) and for /data/misc/media (tee)
    group audio camera drmrpc inet media mediadrm net_bt net_bt_admin net_bw_acct
    ioprio rt 4
    writepid /dev/cpuset/foreground/tasks /dev/stune/foreground/tasks
    onrestart restart vendor.audio-hal-2-0
    # Keep the original service name for backward compatibility when upgrading
    # O-MR1 devices with framework-only.
    onrestart restart audio-hal-2-0
    disabled

on property:vts.native_server.on=1
    stop audioserver
on property:vts.native_server.on=0
    start audioserver

2.进程入口:

int main(int argc __unused, char **argv)
{
   
	......
	if (doLog && (childPid = fork()) != 0){
   
	...
	}else{
   
	...
        // all other services
        if (doLog) {
   
            prctl(PR_SET_PDEATHSIG, SIGKILL);   // if parent media.log dies before me, kill me also
            setpgid(0, 0);                      // but if I die first, don't kill my parent
        }
        android::hardware::configureRpcThreadpool(4, false /*callerWillJoin*/);
        sp<ProcessState> proc(ProcessState::self());
        sp<IServiceManager> sm = defaultServiceManager();
        ALOGI("ServiceManager: %p", sm.get());
        AudioFlinger::instantiate();
        AudioPolicyService::instantiate();

        // AAudioService should only be used in OC-MR1 and later.
        // And only enable the AAudioService if the system MMAP policy explicitly allows it.
        // This prevents a client from misusing AAudioService when it is not supported.
        aaudio_policy_t mmapPolicy = property_get_int32(AAUDIO_PROP_MMAP_POLICY,
                                                        AAUDIO_POLICY_NEVER);
        if (mmapPolicy == AAUDIO_POLICY_AUTO || mmapPolicy == AAUDIO_POLICY_ALWAYS) {
   
            AAudioService::instantiate();
        }

        SoundTriggerHwService::instantiate();
        ProcessState::self()->startThreadPool();
        IPCThreadState::self()->joinThreadPool();
   } 
}

audioserver 进程会依次对 AudioFlinger、AudioPolicyService进行实例化
其调用了AudioFlinger和AudioPolicyServer的instantiate()接口,是个单例模式。然后就是启动并加入线程池

3.audiofinger的启动调用流程:

在AudioFlinger类里找不到这个instantiate()接口,按照谷歌的惯性自然要去它的父类寻找,如下:

class AudioFlinger :
    public BinderService<AudioFlinger>,
    public BnAudioFlinger
{
   
    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
class BinderService
{
   
public:
    static status_t publish(bool allowIsolated = false,
                            int dumpFlags = IServiceManager::DUMP_FLAG_PRIORITY_DEFAULT) {
   
        sp<IServiceManager> sm(defaultServiceManager());
        return sm->addService(String16(SERVICE::getServiceName()), new SERVICE(), allowIsolated,
                              dumpFlags);
    }   

    static void publishAndJoinThreadPool(
            bool allowIsolated = false,
            int dumpFlags = IServiceManager::DUMP_FLAG_PRIORITY_DEFAULT) {
   
        publish(allowIsolated, dumpFlags);
        joinThreadPool();
    }   

    static void instantiate() {
    publish(); }

new了一个SERVICE(即AudioFlinger),并注册到Manager服务里,方便其他模块申请服务
AudioFlinger的构造函数:

AudioFlinger::AudioFlinger()
    : BnAudioFlinger(),
      mMediaLogNotifier(new AudioFlinger::MediaLogNotifier()),
      mPrimaryHardwareDev(NULL),
      mAudioHwDevs(NULL),
      mHardwareStatus(AUDIO_HW_IDLE),
      mMasterVolume(1.0f),
      mMasterMute(false),
      // mNextUniqueId(AUDIO_UNIQUE_ID_USE_MAX),
      mMode(AUDIO_MODE_INVALID),
      mBtNrecIsOff(false),
      mIsLowRamDevice(true),
      mIsDeviceTypeKnown</
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