View3D{
environment:SceneEnvironment{
}
Model{
position:Qt.vector3d(1,1.5,2)]
eluerRotation.x:90
castsShadow:true
materials:
}
PointLight{
castsShadow:true
ambientColor://环境光亮
}
PerspectiveCamera{
position:QT.vector3d()//右手坐标系
}
}
qml6 笔记
最新推荐文章于 2024-07-06 21:00:00 发布