zed2标定文件
%YAML:1.0#--------------------------------------------------------------------------------------------
# Camera Parameters. Adjust them!
#--------------------------------------------------------------------------------------------
Camera.type: "PinHole"# Camera calibration and distortion parameters (OpenCV) (equal for both cameras after stereo rectification)
Camera.fx: 528.3009033203125
Camera.fy: 528.3009033203125
Camera.cx: 632.7931518554688
Camera.cy: 372.5525817871094# 用的是校正过的节点,所以畸变参数设置为0
Camera.k1: 0.0
Camera.k2: 0.0
Camera.p1: 0.0
Camera.p2: 0.0Camera.width: 1280
Camera.height: 720# Camera frames per second
Camera.fps: 15.0# stereo baseline times fx
Camera.bf: 63.396108984375# Color order of the images (0: BGR, 1: RGB. It is ignored if images are grayscale)
Camera.RGB: 1# Close/Far threshold. Baseline times.
ThDepth: 40.0 # 35# Transformation from camera 0 to body-frame (imu)
# 从左目转换到IMU坐标系
Tbc: !!opencv-matrixrows: 4cols: 4dt: fdata: [ 0.0055827285742915, 0.0128040922714603, 0.9999024394223516, 0.0285440762197234,-0.9999801332587812, 0.0029981004108222, 0.0055447706603969, -0.1038871459045697,-0.0029268121592544, -0.9999135295689473, 0.0128205754767047, -0.0063514683297355,0.0000000000000000, -0.0000000000000000, -0.0000000000000000, 1.0000000000000000]# IMU noise
# get it from Project of **zed-examples/tutorials/tutorial 7 - sensor data/**.
IMU.NoiseGyro: 0.007 # 1.6968e-04
IMU.NoiseAcc: 0.0016 # 2.0000e-3
IMU.GyroWalk: 0.0019474
IMU.AccWalk: 0.0002509 # 3.0000e-3
IMU.Frequency: 400#--------------------------------------------------------------------------------------------
# Stereo Rectification. Only if you need to pre-rectify the images.
# Camera.fx, .fy, etc must be the same as in LEFT.P
#--------------------------------------------------------------------------------------------
LEFT.height: 720
LEFT.width: 1280
LEFT.D: !!opencv-matrixrows: 1cols: 5dt: ddata: [0, 0, 0, 0, 0]
LEFT.K: !!opencv-matrixrows: 3cols: 3dt: ddata: [528.3009033203125, 0.0, 632.7931518554688, 0.0, 528.3009033203125, 372.5525817871094, 0.0, 0.0, 1.0]
LEFT.R: !!opencv-matrixrows: 3cols: 3dt: ddata: [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0]
LEFT.Rf: !!opencv-matrixrows: 3cols: 3dt: fdata: [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0]
LEFT.P: !!opencv-matrixrows: 3cols: 4dt: ddata: [528.3009033203125, 0.0, 632.7931518554688, 0.0, 0.0, 528.3009033203125, 372.5525817871094, 0.0, 0.0, 0.0, 1.0, 0.0]RIGHT.height: 720
RIGHT.width: 1280
RIGHT.D: !!opencv-matrixrows: 1cols: 5dt: ddata: [0, 0, 0, 0, 0]
RIGHT.K: !!opencv-matrixrows: 3cols: 3dt: ddata: [528.3009033203125, 0.0, 632.7931518554688, 0.0, 528.3009033203125, 372.5525817871094, 0.0, 0.0, 1.0]
RIGHT.R: !!opencv-matrixrows: 3cols: 3dt: ddata: [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0]
RIGHT.P: !!opencv-matrixrows: 3cols: 4dt: ddata: [528.3009033203125, 0.0, 632.7931518554688, -63.47084045410156, 0.0, 528.3009033203125, 372.5525817871094, 0.0, 0.0, 0.0, 1.0, 0.0]#--------------------------------------------------------------------------------------------
# ORB Parameters
#--------------------------------------------------------------------------------------------# ORB Extractor: Number of features per image
ORBextractor.nFeatures: 1200# ORB Extractor: Scale factor between levels in the scale pyramid
ORBextractor.scaleFactor: 1.2# ORB Extractor: Number of levels in the scale pyramid
ORBextractor.nLevels: 8# ORB Extractor: Fast threshold
# Image is divided in a grid. At each cell FAST are extracted imposing a minimum response.
# Firstly we impose iniThFAST. If no corners are detected we impose a lower value minThFAST
# You can lower these values if your images have low contrast
ORBextractor.iniThFAST: 20
ORBextractor.minThFAST: 7#--------------------------------------------------------------------------------------------
# Viewer Parameters
#--------------------------------------------------------------------------------------------
Viewer.KeyFrameSize: 0.05
Viewer.KeyFrameLineWidth: 1
Viewer.GraphLineWidth: 0.9
Viewer.PointSize:2
Viewer.CameraSize: 0.08
Viewer.CameraLineWidth: 3
Viewer.ViewpointX: 0
Viewer.ViewpointY: -0.7
Viewer.ViewpointZ: -1.8
Viewer.ViewpointF: 500