test.c
文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu() {
printf("*********************************\n");
printf("******** 1. play ********\n");
printf("******** 0. exit ********\n");
printf("*********************************\n");
}
void game() {
char mine[ROWS][COLS] = {0}; //存放布置好的雷的信息
char show[ROWS][COLS] = {0}; //存放排查出的雷的信息
//初始化
InitializeBoard(mine, ROWS, COLS, '0');
InitializeBoard(show, ROWS, COLS, '*');
//打印
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查
FindMine(mine, show, ROW, COL);
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("Please enter 1 or 0:");
scanf("%d", &input);
switch (input) {
case 1:game(); break;
case 0:printf("Exit Game\n"); break;
default:printf("Enter Error. Please enter 1 or 0:\n"); break;
}
} while (input);
return 0;
}
game.h
文件
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化
void InitializeBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置
void SetMine(char mine[ROWS][COLS], int row, int col);
//排查
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitializeBoard(char board[ROWS][COLS], int rows, int cols, char set) {
int i = 0;
int j = 0;
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
int j = 0;
printf("-------Game------\n");
for (j = 0; j <= col; j++) {
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++) {
printf("%d ", i);
for (j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------Game------\n");
}
void SetMine(char mine[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0') {
mine[x][y] = '1';
count--;
}
}
}
static int GetMineCount(char mine[ROWS][COLS], int x, int y) {
return mine[x-1][y] +
mine[x-1][y-1] +
mine[x][y-1] +
mine[x+1][y-1] +
mine[x][y] +
mine[x+1][y] +
mine[x+1][y+1] +
mine[x-1][y+1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT) {
printf("Pleaese Enter FindMine Position:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] == '1') {
printf("Unfortunately, the game failed.\n");
DisplayBoard(mine, row, col);
break;
}
else {
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else {
printf("Position Error.Enter FindMine Position:\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("Game success\n");
DisplayBoard(mine, row, col);
}
}
运行结果