Cesium实战系列文章总目录
:
传送门
1.实现效果
2.实现方法
2.1材质实现
创建扩散圆材质circleDiffuseMaterilaProperty.js
:
/*
* @Description: 扩散圆效果(参考开源代码)
* @Version: 1.0
* @Author: Julian
* @Date: 2022-03-03 21:51:28
* @LastEditors: Julian
* @LastEditTime: 2022-03-04 10:19:33
*/
class CircleDiffuseMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this.color = options.color;
this.speed = options.speed;
};
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.CircleDiffuseMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(this._color, time, Cesium.Color.RED, result.color);
result.speed = Cesium.Property.getValueOrDefault(this._speed, time, 10, result.speed);
return result
}
equals(other) {
return (this === other ||
(other instanceof CircleDiffuseMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other._speed))
)
}
}
Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor('color'),
speed: Cesium.createPropertyDescriptor('speed')
})
Cesium.CircleDiffuseMaterialProperty = CircleDiffuseMaterialProperty;
Cesium.Material.CircleDiffuseMaterialProperty = 'CircleDiffuseMaterialProperty';
Cesium.Material.CircleDiffuseMaterialType = 'CircleDiffuseMaterialType';
Cesium.Material.CircleDiffuseMaterialSource = `
uniform vec4 color;
uniform float speed;
vec3 circlePing(float r, float innerTail, float frontierBorder, float timeResetSeconds, float radarPingSpeed, float fadeDistance){
float t = fract(czm_frameNumber * speed / 1000.0);
float time = mod(t, timeResetSeconds) * radarPingSpeed;
float circle;
circle += smoothstep(time - innerTail, time, r) * smoothstep(time + frontierBorder,time, r);
circle *= smoothstep(fadeDistance, 0.0, r);
return vec3(circle);
}
czm_material czm_getMaterial(czm_materialInput materialInput){
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st * 2.0 - 1.0 ;
vec2 center = vec2(0.);
float time = fract(czm_frameNumber * speed / 1000.0);
vec3 flagColor;
float r = length(st - center) / 4.;
flagColor += circlePing(r, 0.25, 0.025, 4.0, 0.3, 1.0) * color.rgb;
material.alpha = length(flagColor);
material.diffuse = flagColor.rgb;
return material;
}
`
Cesium.Material._materialCache.addMaterial(Cesium.Material.CircleDiffuseMaterialType, {
fabric: {
type: Cesium.Material.CircleDiffuseMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 1.0),
speed: 10.0
},
source: Cesium.Material.CircleDiffuseMaterialSource
},
translucent: function(material) {
return true;
}
})
2.2代码调用
引入材质文件后,使用entity方式创建圆,并设置其材质即可。
// 扩散圆特效
this.viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(113.9236839, 22.528061),
name: "扩散圆",
ellipse: {
semiMinorAxis: 1000.0,
semiMajorAxis: 1000.0,
material: new Cesium.CircleDiffuseMaterialProperty({
color: new Cesium.Color(1, 1, 0, 0.7),
speed: 12.0,
})
}
})