C++对象的多态特性

多态的基本概念

分类两类

-	静态多态:重载,复用函数名等
-	动态多态:派生类和虚函数实现运行时多态

动态多态(函数地址晚绑定):

  • 有继承条件
  • 子类重写父类的虚函数
  • 应用时,父类的指针或引用,指向子类对象
class Animal
{
public:
	virtual void speak()//动态多态
	{
		cout << "Animal is speaking" << endl;
	}
};

class Cat : public Animal
{
public:
	virtual void speak()
	{
		cout << "Cat is speking" << endl;
	}
};

void doSpeak(Animal& animal)// Aimal& animal = cat
{
	animal.speak();
}

void test01()
{
	Cat cat;
	doSpeak(cat);
}

底层原理: 类内记录虚函数地址;

image-20201103135026195

多态应用

class Calculator {
public:
	int m_Number1;
	int m_Number2;
	virtual int getResult() {
		return 0;
	}
};

class AddCalculator :public Calculator
{
public:
	int getResult()
	{
		return m_Number1 + m_Number2;
	}
};

class MulCalculator :public Calculator
{
public:
	int getResult()
	{
		return m_Number1 * m_Number2;
	}
};

void test01()
{
	Calculator* abc;
	abc = new AddCalculator;//加法器
	abc->m_Number1 = 10;
	abc->m_Number2 = 20;
	cout << abc->getResult() << endl;
	delete abc;
	abc = new MulCalculator;//乘法器
	abc->m_Number1 = 10;
	abc->m_Number2 = 20;
	cout << abc->getResult() << endl;

}

int main()
{
	test01();
	return 0;
}

纯虚函数和抽象类

  • 多态中,通常父类的虚函数实现是无意义的,主要是调用子类重写的内容
  • 因此可以将虚函数改为纯虚函数
  • virtual 返回值类型 函数名 (参数表) = 0;
  • 含有纯虚函数的类叫抽象类
  • 抽象类无法实例化对象,子类必须重写抽象类中的纯虚函数,否则无法实例化
class Base
{
public:
	virtual void func() = 0;
};

class Son : public Base
{
public:
	void func()
	{
		cout << "rewrite the virtual function of it's parent" << endl;
	}
};

void test01()
{
	//Base b;//抽象类无法实例化对象
	Son son;
	son.func();
}

int main()
{
	test01();
	return 0;
}
  • 虚类实例:制作饮品

    class AbstractDrinking
    {
    public:
    	virtual void Boil() = 0;
    	virtual void Brew() = 0;
    	virtual void PourInCup() = 0;
    	virtual void PutSomeThing()= 0;
    	virtual void makeDrinking()
    	{
    		Boil();
    		Brew();
    		PourInCup();
    		PutSomeThing();
    	}
    };
    
    class Coffee : public AbstractDrinking
    {
    	virtual void Boil()
    	{
    		cout << "Boil water" << endl;
    	}
    	virtual void Brew()
    	{
    		cout << "Brew coffee" << endl;
    	}
    	virtual void PutSomeThing()
    	{
    		cout << "put sugar" << endl;
    
    	}
    	virtual void PourInCup()
    	{
    		cout << "pur coffee in cup" << endl;
    	}
    };
    
    void doWork(AbstractDrinking& drinking)
    {
    	drinking.makeDrinking();
    }
    
    void test01()
    {
    	Coffee coffee;
    	doWork(coffee);
    }
    
    int main()
    {
    	test01();
    	return 0;
    }
    

虚析构和纯虚析构

  • 在多态中,如果子类中有属性开辟到堆区,那么父类指针在释放时无法调用子类的析构代码
  • 解决方式:父类的析构函数改为虚析构和纯虚析构
class Animal
{
public:
	Animal()
	{
		cout << "Animal call structor " << endl;
	}
	virtual ~Animal()
	{
		cout << "Animal call delete" << endl;
	}
	//纯虚析构

	virtual ~Animal() = 0;
	virtual void speak() = 0;
};

Animal:: ~Animal()
{
	cout << "Animal call delete" << endl;
}

class Cat : public Animal
{
public:
	string* m_Name;
	Cat(string name)
	{
		cout << "Cat call structor" << endl;
		m_Name = new string(name);
	}

	virtual void speak()
	{
		cout << "cat is speaking " << endl;
	}
	virtual ~Cat()
	{
		if (m_Name != NULL)
		{
			cout << "Cat call delete" << endl;
			delete m_Name;
			m_Name = NULL;
		}
	}
};

void test01()
{
	Animal* animal = new Cat("Tome");// 父类指针
	animal->speak();
	delete animal;// 父类指针释放子类对象
}

int main()
{
	test01();
	return 0;
}

多态案例

class CPU
{
public:
	virtual void calculate() = 0;

};

class GPU
{
public:
	virtual void display() = 0;
};

class Memory
{
public:
	virtual void storage() = 0;
};

class Computer
{
public:
	CPU* m_Cpu;
	GPU* m_Gpu;
	Memory* m_Mem;

	Computer(CPU* cpu, GPU* gpu, Memory* mem)
	{
		m_Cpu = cpu;
		m_Gpu = gpu;
		m_Mem = mem;
	}

	void work()
	{
		m_Cpu->calculate();
		m_Gpu->display();
		m_Mem->storage();
	}
	~Computer()
	{
		if (m_Cpu != NULL)
		{
			delete m_Cpu;
			m_Cpu = NULL;
		}
		if (m_Gpu != NULL)
		{
			delete m_Gpu;
			m_Gpu = NULL;
		}
		if (m_Mem != NULL)
		{
			delete m_Mem;
			m_Mem = NULL;
		}
		cout << "computer call delete" << endl;
	}
};

class IntelCPU :public CPU
{
public:
	virtual void calculate()
	{
		cout << "the Intel CPU is calculating!" << endl;
	}
};

class NvidiaGPU:public GPU
{
public:
	virtual void display()
	{
		cout << "the NAVIDIA GPU diaplay the graph!" << endl;
	}
};

class SumsamMemory : public Memory
{
public:
	virtual void storage()
	{
		cout << "the samsum memery is storaging!" << endl;
	}
};

void test01()
{
	IntelCPU* cpu = new(IntelCPU);
	NvidiaGPU* gpu = new(NvidiaGPU);
	SumsamMemory* mem = new(SumsamMemory);
	Computer cpt(cpu, gpu, mem);
	cpt.work();
}

int main()
{
	test01();
	return 0;
}
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