#Mighttf
import sys
import random
import pygame
#全局定义
SCREEN_X=600
SCREEN_Y=600
#蛇
class Snake(object):
def init(self):
self.dirction =pygame.K_RIGHT
self.body =[]
for x in range(5):
self.addnode()
def addnode(self):
left, top = (0, 0)
if self.body:
left,top =(self.body[0].left,self.body[0].top)
node =pygame.Rect(left,top,25,25)
if self.dirction ==pygame.K_LEFT:
node.left -=25
if self.dirction ==pygame.K_RIGHT:
node.left +=25
if self.dirction ==pygame.K_UP:
node.top -=25
if self.dirction ==pygame.K_DOWN:
node.top +=25
self.body.insert(0,node)
def delnode(self):
self.body.pop()
#死亡
def isdead(self):
if self.body[0].x not in range(SCREEN_X):
return True
if self.body[0].y not in range(SCREEN_Y):
return True
if self.body[0] in self.body[1:]:
return True
return False
#移动
def move(self):
self.addnode()
self.delnode()
#改变方向
def changedirction(self,curkey):
LR=[pygame.K_LEFT,pygame.K_RIGHT]
UD =[pygame.K_UP,pygame.K_DOWN]
if curkey in LR +UD:
if (curkey in LR) and (self.dirction in LR):
return
if (curkey in UD) and (self.dirction in UD):
return
self.dirction = curkey
#食物
class Food:
def init(self):
self.rect = pygame.Rect(-25,0,25,25)
def remove(self):
self.rect.x= -25
def set(self):
if self.rect.x ==-25:
allpos =[]
for pos in range(25,SCREEN_X-25,25):
allpos.append(pos)
self.rect.left =random.choice(allpos)
self.rect.top = random.choice(allpos)
print(self.rect)
def show_text(screen,pos,text,color,font_bold =False,font_size =60,font_italic =False):
#设置文字
cur_font =pygame.font.SysFont(‘宋体’,font_size)
#是否加粗
cur_font.set_bold(font_bold)
#是否斜体
cur_font.set_italic(font_italic)
#设置文字内容
text_fmt =cur_font.render(text,1,color)
#绘制文字
screen.blit(text_fmt,pos)
def main():
pygame.init()
screen_size=(SCREEN_X,SCREEN_Y)
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption(‘贪吃蛇’)
clock =pygame.time.Clock()
scores =0
isdead =False
snake =Snake()
food =Food()
while True:
for event in pygame.event.get():
if event.type ==pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
snake.changedirction(event.key)
if event.key ==pygame.K_SPACE and isdead:
return main()
screen.fill((255,255,255))
if not isdead:
snake.move()
for rect in snake.body:
pygame.draw.rect(screen,(20,220,39),rect,0)
isdead =snake.isdead()
if isdead:
show_text(screen,(100,200),'YOU DEAD!!',(227,27,18),False,100)
show_text(screen,(150,260),'press space to try again....',(0,0,22),False,30)
if food.rect == snake.body[0]:
scores+=5
food.remove()
snake.addnode()
food.set()
pygame.draw.rect(screen,(136,0,24),food.rect,0)
show_text(screen,(50,500),'Scores:'+str(scores),(223,223,223))
pygame.display.update() #更新
clock.tick(10)
main()
截图如下: