字符头开发实况(4)

字符头基本开发完成,准备增加随机模式。

#include<algorithm>
#include<fstream>
#include<iostream>
#include<stdio.h>
#include<cstdio>
#include<iostream>
#include<windows.h>
#include<conio.h>
#include <time.h>
#include <stdlib.h>
#include<bits/stdc++.h>
#include<cstdio>
#include<algorithm>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
int HP=4;
int Boss_HP;
int x=10;
int y=1;
int k=1;
int kx=2,ky=2;
int qh=1;
//BOSS1扔石头,BOSS2喷高压水枪,BOSS3激光
int x_what(int x) {//取随机数
	srand((unsigned)time(NULL));
	return( rand() % x);
}
int wl() {
	if(x<10) {
		x++;
	}
}
int out() {
	system("cls");
	cout<<"HP:"<<HP<<"BOSS:"<<Boss_HP<<endl;
	cout<<"     8"<<endl;
	for(int i=0; i<=11; i++) {
		for(int j=0; j<=11; j++) {
			if(i==0||i==11) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_BLUE |FOREGROUND_GREEN);
				cout<<"+";
			} else if(j==0||j==11) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_BLUE |FOREGROUND_GREEN);
				cout<<"+";
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"8";
			} else if(j==k) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
				cout<<"*";
			} else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int open() {
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
	cout<<"					字符头"<<endl;
	cout<<"by:黑客小C"<<endl;
	cout<<"键位:wad移动,s射击(格挡)(BOSS下攻击BOSS掉血)"<<endl;
	cout<<"按任意键开始";
	while(!kbhit()) {

	}
	system("cls");
}
int play() {
	char cz;
	if(kbhit()) {
		cz=getch();
		if(cz=='w') {
			x-=3;
		}
		if(cz=='a') {
			y--;
		}
		if(cz=='d') {
			y++;
		}
		if(cz=='s') {
			if(y==5) {
				Boss_HP-=5;
			}
			if(x==k&&HP<4) {
				HP+=2;
			}
		}
	}
}
int m() {
	if(k==x) {
		HP--;
	}
	k=x_what(10);
	k++;
}
int out2() {
	system("cls");
	cout<<"HP:"<<HP<<"BOSS:"<<Boss_HP<<endl;
	cout<<"     O"<<endl;
	for(int i=0; i<=11; i++) {
		for(int j=0; j<=11; j++) {
			if(i==0||i==11) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_BLUE |FOREGROUND_GREEN);
				cout<<"+";
			} else if(j==0||j==11) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_BLUE |FOREGROUND_GREEN);
				cout<<"+";
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"8";
			} else if(i==kx||j==ky) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
				cout<<"*";
			} else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int play2() {
	char cz;
	if(kbhit()) {
		cz=getch();
		if(cz=='w') {
			x-=3;
		}
		if(cz=='a') {
			y--;
		}
		if(cz=='d') {
			y++;
		}
		if(cz=='s') {
			if(y==5) {
				Boss_HP-=5;
			}
			if(x==kx||y==ky&&HP<4) {
				HP+=2;
			}
		}
	}
}
int m2() {
	if(x==kx||y==ky) {
		HP--;
	}
	kx=x_what(10);
	ky=x_what(10);
}
int out3() {
	system("cls");
	cout<<"HP:"<<HP<<"BOSS:"<<Boss_HP<<endl;
	cout<<"     V"<<endl;
	for(int i=0; i<=11; i++) {
		for(int j=0; j<=11; j++) {
			if(i==0||i==11) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_BLUE |FOREGROUND_GREEN);
				cout<<"+";
			} else if(j==0||j==11) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_BLUE |FOREGROUND_GREEN);
				cout<<"+";
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
				cout<<"8";
			} else if(i==kx&&j==ky) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
				cout<<"*";
			} else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int play3() {
	char cz;
	if(kbhit()) {
		cz=getch();
		if(cz=='w') {
			x-=3;
		}
		if(cz=='a') {
			y--;
		}
		if(cz=='d') {
			y++;
		}
		if(cz=='s') {
			if(y==5) {
				Boss_HP-=5;
			}
			if(x==kx&&y==ky&&HP<4) {
				HP+=2;
			}
		}
	}
}
int m3() {
	if(x==kx&&y==ky) {
		HP--;
	}
	if(kx==10&&ky==10) {
		kx=1;
		ky=1;
	}
	if(qh%3==0) {
		kx--;
		ky--;
	} else {
		kx++;
		ky++;
	}
}
int Boss() {
	Boss_HP=120;
	x=10;
	y=1;
	while(true) {
		out();
		play();
		m();
		if(Boss_HP<=0) {
			return 0;
		}
		if(HP==0) {
			return 0;
		}
		if(Boss_HP%2==1&&HP<4) {
			HP++;
		}
		Sleep(50);
		qh++;
		wl();
	}
}
int Boss2() {
	Boss_HP=150;
	x=10;
	y=1;
	while(true) {
		out2();
		play2();
		m2();
		if(Boss_HP<=0) {
			return 0;
		}
		if(HP==0) {
			return 0;
		}
		wl();
		Sleep(50);
	}
}
int Boss3() {
	x=10;
	y=1; 
	Boss_HP=100;
	kx=1;
	ky=1;
	while(true) {
		out3();
		play3();
		m3();
		if(Boss_HP<=0) {
			return 0;
		}
		if(HP==0) {
			return 0;
		}
		wl();
		Sleep(50);
	}
}
int Boss4() {
	Boss_HP=250;
	x=10;
	y=1;
	while(true) {
		out2();
		play2();
		m2();
		if(Boss_HP<=0) {
			return 0;
		}
		if(HP==0) {
			return 0;
		}
		wl();
		Sleep(50);
	}
}
int story1() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
	cout<<"滚石魔鬼:去死吧!";
	Sleep(2000);
	system("cls");
	cout<<"采石场恶魔...";
	Sleep(2000);
	system("cls");
}
int story2() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
	cout<<"水之皇:颤抖吧字符头,我是最强大的!";
	Sleep(2000);
	system("cls");
	cout<<"水上乐园...";
	Sleep(2000);
	system("cls");
}
int story3() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
	cout<<"激光切割机:永远消失吧!";
	Sleep(2000);
	system("cls");
	cout<<"科研工厂...";
	Sleep(2000);
	system("cls");
}
int story4() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
	cout<<"激光切割机:我复活啦!";
	Sleep(2000);
	system("cls");
	cout<<"终极挑战...";
	Sleep(2000);
	system("cls");
}
int main() {
	int ms;
	char ms2;
	open();
			system("cls");
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_GREEN);
			cout<<"打败Boss!"<<endl;
			cout<<"分数:"<<HP;
			Sleep(2000);
			return 0;
		}
	}
	system("cls");
	story1();
	Boss3();
	if(HP<=0) {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
		cout<<"阵亡!";
		Sleep(2000);
		return 0;
	} else {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
		cout<<"打败Boss!";
		Sleep(2000);
		if(HP<4) {
			HP++;
		}
	}
	story2();
	Boss();
	if(HP<=0) {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
		cout<<"阵亡!";
		Sleep(2000);
		return 0;
	} else {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
		cout<<"打败Boss!";
		Sleep(2000);
		if(HP<4) {
			HP++;
		}
	}
	story3();
	Boss2();
	if(HP<=0) {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
		cout<<"阵亡!";
		Sleep(2000);
		return 0;
	} else {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
		cout<<"打败Boss!";
		Sleep(2000);
		if(HP<4) {
			HP++;
		}
	}
	story4();
	Boss4();
	if(HP<=0) {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
		cout<<"阵亡!";
		Sleep(2000);
		return 0;
	} else {
		system("cls");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED|FOREGROUND_GREEN);
		cout<<"打败所有Boss!"<<endl;
		cout<<"分数:"<<HP;
		Sleep(2000);
		return 0;
	}
}

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