#include "game.h"
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set)
{
int i = 0;
int j = 0;
for(i=0;i<rows;i++)
{
for(j=0;j<cols;j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS],int row,int col)
{
int i = 0;
int j = 0;
//打印列号
for(i=0;i<=col;i++)
{
printf("%d ",i);
}
printf("\n");
for(i=1;i<=row;i++)
{
printf("%d ",i);
for(j=1;j<=col;j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS],int row,int col)
{
int count = EASY_COUNT;
while(count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if(board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
//'1' - '0' = 1
//'3' - '0' = 3 根据ASCI表
return mine[x-1][y-1] + mine[x-1][y] +
mine[x][y-1] + mine[x-1][y+1] +
mine[x][y+1] + mine[x+1][y] +
mine[x+1][y-1] + mine[x+1][y+1] -
8 * '0';
}
void FineMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col)
{
int x = 0;
int y = 0;
int win = 0;
while(win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标:");
scanf("%d%d",&x,&y);
if(x>=1 && x<=row && y>=1 && y <=col)
{
//坐标合法
//1.踩雷
if(mine[x][y] == '1')
{
printf("很遗憾 你排到雷了 游戏结束\n");
DisplayBoard(mine,row,col);
break;
}
else
{
//计算x,y坐标周围有几个雷
int count = get_mine_count(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show,row,col);
win++;
}
}
else
{
printf("输入坐标不合法 请重新输入!\n");
}
}
if(win == row*col-EASY_COUNT)
{
printf("恭喜你 排雷成功");
}
}
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define EASY_COUNT 8
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void DisplayBoard(char board[ROWS][COLS],int row,int col);
void SetMine(char board[ROWS][COLS],int row,int col);
void FineMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
void clear_board(char mine[ROWS][COLS],int x,int y);
#include "game.h"
void menu()
{
printf("****************************\n");
printf("***1-play 0-exit***\n");
printf("****************************\n");
}
void game()
{
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = {'0'};//11*11
//2.排查出的雷的信息
char show[ROWS][ROWS] = {'0'};//方便查找
//初始化
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show,ROWS,COLS,'*');
//打印棋盘
//DisplayBoard(mine,ROW,COL);
DisplayBoard(show,ROW,COL);
//布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine,ROW,COL);
FineMine(mine,show,ROW,COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch(input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("输入有误 请重新输入\n");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}