标题场景效果 (雨)
效果代码
// import * as Cesium from "cesium";
class RainEffect {
constructor(viewer, options) {
if (!viewer) throw new Error("no viewer object!");
options = options || {};
//倾斜角度,负数向右,正数向左
this.tiltAngle = Cesium.defaultValue(options.tiltAngle, -0.6);
this.rainSize = Cesium.defaultValue(options.rainSize, 0.3);
this.rainSpeed = Cesium.defaultValue(options.rainSpeed, 60.0);
this.viewer = viewer;
this.init();
}
init() {
this.rainStage = new Cesium.PostProcessStage({
name: "czm_rain",
fragmentShader: this.rain(),
uniforms: {
tiltAngle: () => {
return this.tiltAngle;
},
rainSize: () => {
return this.rainSize;
},
rainSpeed: () => {
return this.rainSpeed;
},
},
});
this.viewer.scene.postProcessStages.add(this.rainStage);
}
destroy() {
if (!this.viewer || !this.rainStage) return;
this.viewer.scene.postProcessStages.remove(this.rainStage);
const isDestroyed = this.rainStage.isDestroyed();
// 先检查是否被销毁过,如果已经被销毁过再调用destroy会报错
if (!isDestroyed) {
this.rainStage.destroy();
}
delete this.tiltAngle;
delete this.rainSize;
delete this.rainSpeed;
}
show(visible) {
this.rainStage.enabled = visible;
}
rain() {
return "uniform sampler2D colorTexture;\n\
in vec2 v_textureCoordinates;\n\
uniform float tiltAngle;\n\
uniform float rainSize;\n\
uniform float rainSpeed;\n\
float hash(float x) {\n\
return fract(sin(x * 133.3) * 13.13);\n\
}\n\
out vec4 fragColor;\n\
void main(void) {\n\
float time = czm_frameNumber / rainSpeed;\n\
vec2 resolution = czm_viewport.zw;\n\
vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);\n\
vec3 c = vec3(.6, .7, .8);\n\
float a = tiltAngle;\n\
float si = sin(a), co = cos(a);\n\
uv *= mat2(co, -si, si, co);\n\
uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\n\
float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\n\
float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\n\
c *= v * b;\n\
fragColor = mix(texture(colorTexture, v_textureCoordinates), vec4(c, 1), .5);\n\
}\n\
";
}
}
export default RainEffect;
引用代码
import RainEffect from “@/utils/cesiumCtrl/rain”
使用代码
// 下雨
RainShow() {
let that = this
this.Raininstance = new RainEffect(that.webGlobe, {
tiltAngle: -0.2, //倾斜角度
rainSize: 1.0, // 雨大小
rainSpeed: 120.0, // 雨速
})
},
效果图