1.继承QThread,重写run()
main.cpp
#include "mythread.h"
#include <QtGui/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
qRegisterMetaType<QVector<int>>("QVector<int>");
MyThread w;
w.show();
return a.exec();
}
mythread.h
#ifndef MYTHREAD_H
#define MYTHREAD_H
#include <QtGui/QWidget>
#include "generate.h"
#include "ui_mythread.h"
class MyThread : public QWidget
{
Q_OBJECT
public:
MyThread(QWidget *parent = 0, Qt::WFlags flags = 0);
~MyThread();
signals:
void SignalStarting(int num);
public slots:
void SlotPushButtonStartClicked();
void SlotRecvGenerate(QVector<int> list);
void SlotRecvBubbleSort(QVector<int> list);
void SlotRecvQuickSort(QVector<int> list);
void SlotDestroy();
private:
Ui::MyThreadClass ui;
Generate* gen;
BubbleSort* bubble;
QuickSort* quick;
};
#endif // MYTHREAD_H
mythread.cpp
#include "mythread.h"
MyThread::MyThread(QWidget *parent, Qt::WFlags flags)
: QWidget(parent, flags)
{
ui.setupUi(this);
gen = new Generate;
bubble = new BubbleSort;
quick = new QuickSort;
connect(this,SIGNAL(SignalStarting(int)),gen,SLOT(RecvNum(int)));
connect(ui.pushButton_start,SIGNAL(clicked()),this,SLOT(SlotPushButtonStartClicked()));
connect(gen,SIGNAL(sendArray(QVector<int>)),bubble,SLOT(recvArray(QVector<int>)));
connect(gen,SIGNAL(sendArray(QVector<int>)),quick,SLOT(recvArray(QVector<int>)));
connect(gen,SIGNAL(sendArray(QVector<int>)),this,SLOT(SlotRecvGenerate(QVector<int>)));
connect(bubble,SIGNAL(finish(QVector<int>)),this,SLOT(SlotRecvBubbleSort(QVector<int>)));
connect(quick,SIGNAL(finish(QVector<int>)),this,SLOT(SlotRecvQuickSort(QVector<int>)));
connect(this, SIGNAL(destroy()),this,SLOT(SlotDestroy()));
}
MyThread::~MyThread()
{
}
void MyThread::SlotPushButtonStartClicked()
{
this->SignalStarting(100000);
gen->start();
}
void MyThread::SlotRecvGenerate(QVector<int> list)
{
bubble->start();
quick->start();
for(int i=0; i<list.size(); ++i)
{
ui.listWidget_randList->addItem(QString::number(list.at(i)));
}
}
void MyThread::SlotRecvBubbleSort(QVector<int> list)
{
for(int i=0; i<list.size(); ++i)
{
ui.listWidget_bubbleList->addItem(QString::number(list.at(i)));
}
}
void MyThread::SlotRecvQuickSort(QVector<int> list)
{
for(int i=0; i<list.size(); ++i)
{
ui.listWidget_quickList->addItem(QString::number(list.at(i)));
}
}
void MyThread::SlotDestroy()
{
gen->quit();
gen->wait();
gen->deleteLater(); // delete t1;
bubble->quit();
bubble->wait();
bubble->deleteLater();
quick->quit();
quick->wait();
quick->deleteLater();
}
generate.h
#ifndef GENERATE_H
#define GENERATE_H
#include <QThread>
#include <QVector>
class Generate : public QThread
{
Q_OBJECT
public:
Generate(QObject *parent = 0);
~Generate();
public slots:
void RecvNum(int num);
protected:
void run() override;
signals:
void sendArray(QVector<int> num);
private:
int _Num;
};
class BubbleSort : public QThread
{
Q_OBJECT
public:
BubbleSort(QObject *parent = 0);
~BubbleSort();
public slots:
void recvArray(QVector<int> list);
protected:
void run() override;
signals:
void finish(QVector<int> num);
private:
QVector<int> _list;
};
class QuickSort : public QThread
{
Q_OBJECT
public:
QuickSort(QObject *parent = 0);
~QuickSort();
public slots:
void recvArray(QVector<int> list);
protected:
void run() override;
private:
void quickSort(QVector<int> &s, int l, int r);
signals:
void finish(QVector<int> num);
private:
QVector<int> _list;
};
#endif // GENERATE_H
generate.cpp
#include <QElapsedTimer>
#include "generate.h"
Generate::Generate(QObject *parent)
: QThread(parent)
{
}
Generate::~Generate()
{
}
void Generate::RecvNum(int num)
{
_Num = num;
}
void Generate::run()
{
QVector<int> list;
QElapsedTimer time;
time.start();
for(int i=0; i<_Num; ++i)
{
list.push_back(qrand() % 100000);
}
int milsec = time.elapsed();
emit sendArray(list);
}
BubbleSort::BubbleSort(QObject *parent /*= 0*/)
{
}
BubbleSort::~BubbleSort()
{
}
void BubbleSort::recvArray(QVector<int> list)
{
_list = list;
}
void BubbleSort::run()
{
QElapsedTimer time;
time.start();
int temp;
for(int i=0; i<_list.size(); ++i)
{
for(int j=0; j<_list.size()-i-1; ++j)
{
if(_list[j] > _list[j+1])
{
temp = _list[j];
_list[j] = _list[j+1];
_list[j+1] = temp;
}
}
}
int milsec = time.elapsed();
emit finish(_list);
}
QuickSort::QuickSort(QObject *parent /*= 0*/)
{
}
QuickSort::~QuickSort()
{
}
void QuickSort::recvArray(QVector<int> list)
{
_list = list;
}
void QuickSort::run()
{
QElapsedTimer time;
time.start();
quickSort(_list, 0, _list.size()-1);
int milsec = time.elapsed();
emit finish(_list);
}
void QuickSort::quickSort(QVector<int> &s, int l, int r)
{
if (l < r)
{
int i = l, j = r;
// 拿出第一个元素, 保存到x中,第一个位置成为一个坑
int x = s[l];
while (i < j)
{
// 从右向左找小于x的数
while (i < j && s[j] >= x)
{
//左移, 直到遇到小于等于x的数
j--;
}
if (i < j)
{
//将右侧找到的小于x的元素放入左侧坑中, 右侧出现一个坑
//左侧元素索引后移
s[i++] = s[j];
}
// 从左向右找大于等于x的数
while (i < j && s[i] < x)
{
//右移, 直到遇到大于x的数
i++;
}
if (i < j)
{
//将左侧找到的元素放入右侧坑中, 左侧出现一个坑
//右侧元素索引向前移动
s[j--] = s[i];
}
}
//此时 i=j,将保存在x中的数填入坑中
s[i] = x;
quickSort(s, l, i - 1); // 递归调用
quickSort(s, i + 1, r);
}
}