头文件game.h
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void Displayboard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void Anboard(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int count);
测试文件test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
#include<stdlib.h>
#include<time.h>
void menu()
{
printf("**********************\n");
printf("**** 1.play 0.exit****\n");
printf("**********************\n");
}
void game()
{
//雷的信息存储
//布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//11*11
//排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
Displayboard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
游戏实现文件game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//打印行号
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count > 0)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//计算未排除坐标的个数的个数
int get_mine(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int count1 = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
count1++;
}
}
}
return count1;
}
//寻找周边雷的个数
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
//判断没有雷的坐标的周边坐标是否排除
void my_show(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y)
{
if ( x >= 1 && x <= 9 && y >= 1 && y <= 9&&show[x][y]=='*')
{
show[x][y] = get_mine_count(mine, x, y) + '0';
Anboard(mine, show, x, y, get_mine_count(mine, x, y));
}
}
//本身不是雷且周边没有雷的棋盘展开
void Anboard(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int count)
{
if (count == 0)
{
my_show(mine,show, x - 1, y - 1);
my_show(mine, show, x - 1, y);
my_show(mine, show, x - 1, y + 1);
my_show(mine, show, x, y - 1);
my_show(mine, show, x, y + 1);
my_show(mine, show, x + 1, y - 1);
my_show(mine, show, x + 1, y );
my_show(mine, show, x + 1, y + 1);
}
}
//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count1 = 100;
while (count1>EASY_COUNT)
{
printf("请输入排查雷的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
Displayboard(mine, row, col);
break;
}
//没有踩雷
else
{
//计算x,y坐标周边有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
//本身不是雷且周边没有雷的一起展开
Anboard(mine, show, x, y, count);
Displayboard(show, row, col);
//计算剩余*的个数
count1 = get_mine(show, row, col);
}
}
else
{
printf("输入坐标非法,请重新输入:\n");
}
}
if (count1 == EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
Displayboard(mine, row, col);
}
}