#include<curses.h>
#include<stdio.h>
#include<pthread.h>
#include<stdlib.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
//定义贪吃蛇
struct Snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
struct Snake food;
void initFood()
{
int x = rand() % 20;
int y = rand() % 20;
food.hang = x;
food.lie = y;
x += 2;
y += 2;
}
void initNcurse()
{
initscr();
keypad(stdscr, 1);
}
int hasSnakeNode(int i, int j)
{
struct Snake *p;
p = head;
while (p != NULL){
if (p->hang == i && p->lie == j){
return 1;
}
p = p->next;
}
return 0;
}
int hasFood(int i, int j)
{
if (food.hang == i && food.lie == j){
return 1;
}
return 0;
}
void gamePic(){
int hang;
int lie;
move(0, 0);
for (hang = 0; hang<20; hang++){
//di0hangdedaying
if (hang == 0){
for (lie = 0; lie<20; lie++){
printw("--");
}
printw("\n");
}
//bianli lie
if (hang >= 0 && hang <= 19){
for (lie = 0; lie <= 20; lie++){
if (lie == 0 || lie == 20){
printw("|");
}
else if (hasSnakeNode(hang, lie)){
printw("[]");
}
else if (hasFood(hang, lie)){
printw("##");
}
else{
printw(" ");
}
}
printw("\n");
}
if (hang == 19){
for (lie = 0; lie<20; lie++){
printw("--");
}
printw("\n");
printw("liu hai sheng food.hand = %d,food.lie = %d\n", food.hang, food.lie);
}
}
}
void addNode()
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
new->next = NULL;
switch (dir){
case UP:
new->hang = tail->hang - 1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang + 1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie - 1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie + 1;
break;
}
tail->next = new;
tail = new;
}
void initSnake(){
struct Snake *p;
dir = RIGHT;
while (head != NULL){
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct Snake *)malloc(sizeof(struct Snake));
head->hang = 1;
head->lie = 1;
head->next = NULL;
tail = head;
addNode();
addNode();
}
void deleNode()
{
struct Snake *p;
p = head;
head = head->next;
free(p);
}
int ifSnakeDie()
{
struct Snake *p;
p = head;
if (tail->hang<0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20){
return 1;
}
while (p->next != NULL){
if (p->hang == tail->hang && p->lie == tail->lie){
return 1;
}
p = p->next;
}
return 0;
}
void moveSnake()
{
addNode();
if (hasFood(tail->hang, tail->lie)){
initFood();
}
else{
deleNode();
}
if (ifSnakeDie()){
initSnake();
}
}
void* refreshJieMian()
{
while (1){
moveSnake();
gamePic();
refresh();
usleep(100000);
}
}
void turn(int direction)
{
if (abs(dir) != abs(direction)){
dir = direction;
}
}
void* changeDir()
{
while (1){
key = getch();
switch (key){
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main()
{
pthread_t th1;
pthread_t th2;
initNcurse();
initSnake();
gamePic();
pthread_create(&th1, NULL, refreshJieMian, NULL);
pthread_create(&th2, NULL, changeDir, NULL);
while (1);
getch();
endwin();
return 0;
}